Spring Term 2005 Plummer‚ Chapter 10 1 Lecture 12 - Etch and Pattern Transfer I (Wet Etch) Introduction • Etching is selective removal of thin film(s) resulting in a desired thin film(s) pattern • The Etch Mask is usually photo-resist or oxide/nitride • Multi-layer structures can be etched sequentially using same masking layer • Etching can be done in either “wet” or “dry” environment – Wet etching = liquid etchants – Dry etching = gas phase etchants in a plasma. Plummer‚ Fig. 10-1 Wet
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Kolby Brown 10 January 2013 HUM 1010-06 Before turning sixteen‚ I was permitted only to work on a local cattle ranch within a slightly risky and illegal drive through a back road shortcut. My twin sister and I would wake at three in the dawn to push heifers and their darlings into the mountains. Then‚ before it became too hot we would withdraw to the corrals and make ourselves useful cleaning tack‚ irrigating‚ and such. Haying season would come‚ and we were so weary and itchy from loading square
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The class system is defined as a “social stratification based on both birth and individual achievement.” (Macionis 209). The caste system is defined as “social stratification based on ascription‚ or birth.” (Macionis 208). The big difference between the caste system and the class system is that you cannot change your status in the caste system. The definition makes this clear as it states that your rank is ascribed‚ or in other words‚ given to you at birth. From the moment you are born into the caste
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References: Griffin‚ D. W. (1967). Urban Development in Africa: The Case of Lagos. California Geographer‚ 837-46. Retrieved from http://www.universityofphoenixaxia.edu Macionis‚ John J. (2011). Society: The Basics (11th Ed.). Upper Saddle River‚ NJ: Pearson Prentice Hall. Retrieved from University of Phoenix Axia‚ Soc120 – Sociology course website. Population Connection. (2012). History of Urbanization. Retrieved from
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Monopoly and American Values In societies all over the world the board game Monopoly is played by children and adults. The Parker Brother’s game has been sold in 37 different languages; over 200 million copies have been sold‚ is claimed to be the most popular game‚ and has also been sold in 103 countries. In America millions have played and is a normal and acceptable “American Past Time.” From a functionalist perspective the board game teaches and expresses many of the American values such as;
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elaborates on how the family‚ although a small part of society as a whole‚ may be the most important socializing agent of all (Macionis‚ 2009). Socialization occurs from infancy to old age and never resides. The strength of one side of each relationship within the family helps sustain the other side of the relationship and in turn helps create other relationships (Macionis‚ 2009). Within a family‚ the parents’ relationship controls the environment for the rest of the members’ ability to attain positive
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References: Eidelson‚ R. J. (2011). Inequality‚ Shared‚ Outrage‚ and Social Change. 4-11. Macionis‚ J. (2010). Sociology. Saddle River: Prentice Hall.
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socialized by family and secondarily‚ members of society‚ greatly influences their personality and behaviour including their outlook on the need for educational attainment. This results in the general perception of male underachievement in school. Plummer (2010) identifies gender division in attendance of school and household chores by the family as the source of the issue. However‚ Figueroa (2004) focuses on how historical privileges of male marginalization results in male underachievement. In the
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modernization manifests; first‚ the decline of small‚ traditional communities‚ second‚ the increase of social diversity‚ third‚ the expansion of personal choice and lastly‚ a growing awareness of time give an overview of changes in the past century (Macionis‚ 2006). The decline of the small‚ traditional community involves the weakening of the isolated rural communities through the use of cars‚ telephones‚ computers and television. These small communities give a person a sense of belonging along with
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films had reached such a high level that it posed a hazard to our health. More recently‚ a study found a strong link between aggressive behavior and the amount of time elementary school children spend watching television and using video games” (Macionis‚ p. 78). According to the American Academy of Child and Adolescent Psychology‚ it has been found that American children spend approximately four hours every single day watching television. The television programming of not only past years is flooded
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