Macros are commands that symbolizes a sequence of instructions in an abbreviated form. Those instructions consist of a symbol‚ a name‚ or a key that represents a list of commands‚ actions‚ or keystrokes. A macro is a shortcut to for a task that you do repeatedly (Microsoft Word Macros). In programs like‚ Microsoft words‚ Microsoft Excel‚ and other programs‚ a macro is a saved sequence of commands or keyboard strokes that can be stored and then recalled again with a single command or keyboard stroke
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peak‚ and recession. The length of an average business cycle can be anywhere from 2-15 years. Capital goods and durable goods last‚ and therefor purchases can be postponed. This may happen when a recession is predicted to be lurking. Durable goods industries therefor suffer large output declines during recessions. However‚ consumers cannot postpone the buying of nondurables; therefore recessions only slightly reduce non-durable output. 2. Unexpected increase of prices of assets‚ followed by abrupt
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members who have given me the strength to b uild my career and life. ii ABSTRACT FDI p lays a dominant role in the economy o f Bangladesh t hrough accelerating Gross Domestic Product (GDP)‚ e xport and domestic investment followed by overall economic growth. So it is vital for a developing country like Bangladesh to carry out effective measures in protecting t he prospective foreign investors so that they can get a congenial atmosphere to invest their capital. They should feel that t heir
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macro ch 13 savings & investment True/False Indicate whether the statement is true or false. ____ 1. Most entrepreneurs finance their purchases of real capital using their past saving. ____ 2. To state that national saving is equal to investment‚ for a closed economy‚ is to state an accounting identity. ____ 3. Public saving is equal to national saving minus private saving. ____ 4. To state that public saving is equal to investment‚ for a closed economy‚ is to state an accounting
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Video Games and Gaming Technology Improvements Since the 1990‘s‚ technology is rapidly improving around the world. From televisions to cellphones‚ these improvements are very beneficial in today’s society. One major improvement is gaming technology. The most popular games in the 90’s consists of the Playstation‚ Sega Genesis‚ and the Nintendo 64;however‚ these games are fifth generation consoles and in today’s world‚ gaming technology is processing an eighth generation. Graphics‚ controllers
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3‚ M/W Prof. Shannon 9/9/13 Gaming Video games‚ what many see as a time consuming‚ a waste of time and money‚ can have a violent affect on the human mind. Now‚ video games can be fun and we all see that they can be shared with people of all ages. Any adventure game such as; "Mario"‚ to any first person shooter such as "Call of Duty" can all have a impact on anyone ’s lives if allowed. Video games can be used for family fun time or a party too. Many view gaming as a waste of time or at healthy
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MACRO AND MICRO FACTORS AFFECTING THE STEEL INDUSTRY (TATA STEEL) The world GDP‚ as reported by International Monetary Fund‚ was on an upturn‚ growing by 5% in 2010 as compared to a negative growth of 0.5% in 2009. While the growth in the advanced economies was 3.0% in 2010‚in contrast to -3.4% in 2009‚ the emerging and developing economies grew by 7.3% in 2010 when compared to the growth of 2.7% in 2009. The growth in the developing and emerging economies slowed down during the end of 2010
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Introduction to Information Systems The online gaming industry is important because it acts as a strategy for evaluating the attractiveness of the industry regarding its sustained profitability and potentiality over time. The main focus of the online video gaming strategy is in the porter’s five forces: The porter’s five forces influence the industry competition and describes the differences in profitability across the whole industry (Cadiat & Probert‚ 2015). The five forces are: ➢ Power of buyers
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2013MAGI01 Title: Year: 2013 Author/s: Abstract: Mankind has developed a lot in the field of Information Technology (IT)‚ Computer Science and Media entertainment. Video games are also the most popular form of media entertainment and gaming environment. It has been popular long before the new generation video games idea was ever thought by the video game designers. Through our research we tried to investigate the positive and negative effects of video games on youth and children. This
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Gaming as a Community Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer‚ smartphone or tablet‚ it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to
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