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    and is in the initial planning and development stages. Prior to moving forward the company will carry out a marketing situation analysis on the external macro-environment which consists of the demographic‚ economic‚ natural‚ technological‚ political and cultural environments. The macro-environment encompasses factors beyond the immediate environment that can affect an organisation and represent general forces and pressures rather than institutions with which the organisation relates directly (Palmer

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    Company Profile of Sony

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    Company Profile Sony is synonymous with consumer electronics. It’s especially big in TVs and game consoles like PlayStation3. Officially named Sony Kabushiki Kaisha‚ the company designs‚ develops‚ manufactures‚ and sells a host of electronic equipment‚ instruments‚ and devices for consumer‚ professional‚ and industrial markets. Professional products include semiconductors and components. A top global media conglomerate‚ Sony boasts additional assets in the areas of music (Sony Music Entertainment)

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    Samsung vs Sony

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    would be suitable to sell your product to. Sony broke out onto the scene in 1979 providing an innovation that could apply to all demographics‚ not only in Asia‚ but also to the whole world. It was the invention of the Walkman (Walters‚ 2011). The Walkman was the first mobile music device‚ it was the iPod of its time that had completely revolutionised how music was listened to during the late 70’s. It was the ‘wanted’ product of the decade‚ cementing the Sony brand in the mind of consumers as the name

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    Sony Eye Toy

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    Sony Eye Toy 1 G R OUP 2 : DA N I K USW A NTO ( 12 400036 7 1) DENNY J C HANDR A ( 12 40002 611 ) FR A N S I S C US A SI NG G I H ( 12 40003 71 5) S I R EG A R SI DDI K ( 12 400036 3 3 ) VI TA HEL I A DESY ( 12 40002 78 2 ) Table of Content 2 Background Business & Industry Backround Sony Eye Toy Product Analysis Concept Development Marketing Strategy Market Performance Product Development Pipeline Future of EyeToy $62 billion annual sales (2004) • Sony Computer Entertainment

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    Swot Analysis for Sony

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    Strength Electronics - Sony is a well-recognized and respected brand with consumers‚ and its products cover a wide spectrum of the entertainment and industrial markets Threats Electronics - new entrants are threatening sony’s position due to the industry shift from analog to digital technology. In the analog era‚ complicated functionality of electronics products was made possible through the combination of several complex parts‚ and Sony held a competitive advantage in the design and manufacture

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    What is the macro and industry environment in the Southeast Asian region for the entrance of new budget airlines? What opportunities and challenges are associated with this environment? Answer: Competition for the Southeast Asian budget traveler has increased significantly in recent years as more carriers have entered the market. These new entrants are attracted by the large number of potential travelers‚ and the fact that government regulations in the region have decreased making it easier

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    The airline industry is very much influenced by the rapid and dramatic changes taking place in the environment. All around the world‚ aircraft carriers are facing increases in fuel prices and are vulnerable to expensive disruptions like the 2010 volcanic eruption in Iceland. (paragraph 1‚p.11) Trade unions‚ who drive up costs‚ and regulators are legal factors which prevent aircraft companies from implementing their own ways of cutting costs. (paragraph 6‚p12) Ryanair‚ the largest low-cost carrier

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    Sony Case

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    Professor Dr. Sjoerd Beugelsdijk Case 6.2 Sony: Managing the International R&D Network [pic] December 2‚ 2009 Group #22 Jaime Ríos Balandrano s1797077 CHAPTER SIX – SONY 1. How did Sony internationalize its R&D activities? What were the initial motivations for Sony to establish technology centres abroad? How would Kuemmerle categorize the R&D centres at Sony? Sony’s internationalization was in a slow-cautious way. Sony first tried to learn about a market before

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    Sony Corporation

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    Introduction Generally‚ Totsuko was started by 2 talented Engineer‚ Masaru Ibuka and Marketing Innovator‚ Akio Morita in 1946 in Japan. The company name was later changed to SONY in 1958. From 1950 to 1999‚ SONY introduced many innovative products; many of the world’s first technology and even created a robotic dog named Aibo. SONY’s vision is to create something new‚ to create more dreams and to make things fun. SONY’s mission is to create things for every kind of imagination and involve

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    Case Sony

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    Individual Case: Sony Targets Laptop Consumer in China China Marketing GSB5138 Spring 2014‚ MP4 Professor: Caleb H. Tse Name: Jorge Eduardo Cortés E-mail: jecortes@skku.edu Sony Targets Laptop Consumer in China 1. Compare the consumer interview results with the CLUES report data. Why is there so much redundancy between the two studies? How are the four key consumer goals identified in the consumer interviews related to the CLUES segments? The

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