"Macro environmental analysis of video games industry" Essays and Research Papers

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    PESTEL analysis of the macro-environment There are many factors in the macro-environment that will effect the decisions of the managers of any organisation. Tax changes‚ new laws‚ trade barriers‚ demographic change and government policy changes are all examples of macro change. To help analyse these factors managers can categorise them using the PESTEL model. This classification distinguishes between: • Political factors. These refer to government policy such as the degree of intervention in

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    DIPLOMA IN MANAGEMENT STUDIES (FULL TIME) 39TH INTAKE/ SEMESTER 1 (JULY 2012) BUS001-ENGLISH FOR BUSINESS LECTURER: EMILY PAKIVATHY D/O PAUL THIYAGARAJ CA1 NAME: NWE NI HLAING FIN NO: G1157533T CLASS: D SECTION A: PARAGRAPH WRITING 1) SECONDARY SCHOOL STUDENTS 2) WORKING ADULTS IN THEIR 30S SECTION B: CRITICAL REPSONSE TO AN ARTICLE 1) EXPLAIN THE ARTICLE’S THESIS 2) CRITICAL RESPONSE TO THE ARTICLE’S IDEAS SECTION A Question 1 As a secondary student‚ you may wonder

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    Video Games V. Obesity

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    Some people can actually be diagnosed with a condition called: obesity. There are some medical professionals out there that say that Obesity qualifies as a disease. Whether obesity is a condition or disease‚ Obesity is an abnormal high proportion/percent of body fat. A doctor can assess the percentage of body fat simply and easily by measuring body weight in proportion to height‚ which is the usual way of determining if an individual is overweight‚ obese‚ or at normal‚ healthy weight. A physician/doctor

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    Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies‚ music‚ music videos and television. Since 1990‚ there has been another venue on the chopping block‚ video games. Although video games have been around since the 70’s‚ the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are Doom‚ Grand Theft Auto‚ Warcraft and Manhunt. These are some of the games that have

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    Video Games vs Board Games: Which is Better? Playing games is already a part and parcel of our recreational life. However‚ it is more than just a form of entertainment‚ as playing games‚ whatever the type is‚ comes with benefits that they share with other types and at the same time‚ benefits that are unique in their own ways. Among the common types are video games and board games. Essentially‚ there has been a debate as to which one is better. Most proponents of board games love the physical interactivity

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    attractions. Competitors: Boots has numerous contenders and it should mindful of the exercises and results of its rivals. It ought to utilize cutting edge innovation in its generation and comprehend the exchanging condition and client conduct. Macro environmental factors These elements are not firmly identified with the association but rather it has dependable and devastative effect on the association. Full scale ecological components focus the dangers and chances of the association. Full scale natural

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    Background Information Nintendo was founded in 1889 as a card company initially. It moved into the electronic entertainment industry in the late 1970s. Nintendo went on to release its own console and dominate the video games market‚ both in home video games consoles and in handheld consoles in the early 1980s. The introduction of Wii in 2006 revolutionized the gaming industry by providing greater interactive gaming for all consumers beyond just gamers. In 2006‚ Nintendo won more awards than any

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    PROBLEM & SETTING INTRODUCTION Over the years‚ there had been a growing concern in the effect of study habits of the college students where they get addicted and drown themselves into the game itself. The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing sports‚ instead‚ they spend their free time in their homes‚ internet cafes or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such

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    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

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    “ PESTLE” which stands for political‚economic‚ socio-cultural‚ technological ‚legal and ecological environment. PESTEL analysis of the macro-environmentThere are many factors in the macro-environment that will effect the decisions of the managers of any organisation. Tax changes‚ new laws‚ trade barriers‚ demographic change and government policy changes are all examples of macro change. To help analyse these factors managers can categorise them using the PESTEL model. This classification distinguishes

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