"Main ideas for violence in video games" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 29 of 50 - About 500 Essays
  • Powerful Essays

    Video Game Genres

    • 537 Words
    • 3 Pages

    The study aims to understand the different cause of computer games addiction and manage their time on study and playing games. Specifically this study seeks to answer this following questions: 1. What are the cause of computer games addiction as perceived by the students? 2. What are the advantages and disadvantages of being addicted to computer games? 3. What are the proposed ways to eradicate computer games addiction? PANPACIFIC UNIVERSITY NORTH

    Premium Video game genres Addiction Learning

    • 537 Words
    • 3 Pages
    Powerful Essays
  • Satisfactory Essays

    Video Game Proposal

    • 275 Words
    • 2 Pages

    play: There are ten levels each level gets harder and longer as you go farther in the game Goals: The goals in the game are survive and try to protect your entire ally’s.` Winning and losing: If you win you move on to the next level‚ if you lose you have to restart that level until you beat it. I believe my game would be successful in today’s market because of the end of the world being popular in movies‚ and games right now that people would buy it a

    Premium English-language films Britney Spears The Zombies

    • 275 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Video Game Literature Review Violent video games are said to have a negative effect on those who play them‚ but there is also the debate that violent video games help those who play them rather than hurt them. There is a rating system that separates games into groups from games for everyone all the way to games that can only be bought if you ’re eighteen and older. The main questions with this rating system seem to be‚ "Where do we draw the line‚" and "Who draws the line?" All to often younger

    Premium Video game controversy Video game Game

    • 2046 Words
    • 9 Pages
    Powerful Essays
  • Good Essays

    EFFECTS OF VIOLENT VIDEO GAMES A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and non-experimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decrease pro-social behavior

    Premium Video game controversy Violence Video game

    • 1140 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    away from Kids Violent video games and their effects on children is a growing debate in today’s society. The controversial problem is: are violent video games a negative effect on children or not? It is my personal opinion that violent video games are a bad influence on children. These young children learn from what they see. It is not a good thing when what they see is violence. It is also not a good thing when they are in control of the character that is doing the violence. Some children may be

    Premium Violence Video game controversy Columbine High School massacre

    • 1495 Words
    • 6 Pages
    Powerful Essays
  • Best Essays

    Effects of Video Games on Youth Technology has been evolving since the days of the cavemen and has become an integral component of our everyday life. Technology has been integrated in education‚ media‚ the workplace‚ and our world runs around the evolution and ever developing fast pace of technology. Modern technology especially effects the youth of today’s day and age‚ because they have grown up with extremely advanced technology and are completely engrossed by it. The primary concern people

    Premium Video game Video game controversy Nonviolent video game

    • 3104 Words
    • 13 Pages
    Best Essays
  • Better Essays

    Stereotypes In Video Games

    • 1885 Words
    • 8 Pages

    PC gamers believe that their gaming computer enables them to have an enlightened gaming experience and thoroughly enjoy the games they play. Through this idealism‚ they may mildly suggest to console gamers that they should consider obtaining a gaming computer instead of a console that is restricted to its base components. In the online article‚ What’s the Glorious PC Gaming Race

    Premium Stereotype Stereotypes Sociology

    • 1885 Words
    • 8 Pages
    Better Essays
  • Good Essays

    This graphic image taken from a video game is not uncommon. The low-cut clothing on the woman and the large overbearing man behind holding a knife to her depict a sad‚ but far too common representation of women within video game culture. As discussed in class‚ women are often presented as objects to which the players may do whatever they wish. This often results in violence and abusive sexual acts geared at what the game creators believe their consumers might enjoy. There are many negative representations

    Premium Violence against women Video game Domestic violence

    • 726 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video gaming is the largest entertainment industry‚ with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing‚ games are still predominately made by and for men. As a result‚ misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained‚ reinforced and normalised through

    Premium Gender Woman Gender role

    • 689 Words
    • 3 Pages
    Good Essays
  • Good Essays

    movies in which the 90% of its scenes were created by a computer program. Unsurprisingly‚ videogames programmers took advantage of this “boom” of recent times to start a millionaire industry. According to ESA magazine 2007‚ the annual sales of video games and their accessories in the U.S. reached $10.5 billion in 2005‚ exceeding the $9

    Premium Video game Video game controversy Media violence research

    • 914 Words
    • 4 Pages
    Good Essays
Page 1 26 27 28 29 30 31 32 33 50