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    Evaluation of Sony Corporation’s strategy Sony have successfully created an incredible brand name previously‚ however‚ its legend seem to be falling apart recently. In fact‚ Sony’s net profit for the July-September quarter for 2006 falling 94% to 1.7 billion Yen‚ compared to 28.5 billion Yen for the same period last year (Benson‚ 8th Nov 2006). The major reasons for the declining profit are affected by the critical strategic issues faced by Sony which became a main drawback for them. The first

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    Puma Marketing Report

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    “I’m Going” Campaign [pic] ADVERTISING AND MEDIA INDEX ABOUT PUMA 2 AD CAMPAIGN 3 SITUATION ANALYSIS 3 SWOT ANALYSIS 3 MARKET RESEARCH 5 POSITIONING 5 SEGMENTATION 5 One of the most important things is to have a proper market research. 5 MESSAGE OF THE CAMPAIGN 6 8 laws of design 6 MESSAGE STATEGY 7 MEDIA STATEGY 8 CONSUMER BEHAVIOUR 8 RECOMMENDATIONS 10 INNOVATION 10 QUANTIFICATION 10 ORCHESTRATION 11 DOCUMENTATION 11

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    Sony Eye Toy

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    Importance of the Eye Toy product for Sony The Eye Toy was a revolutionary product because the underlying technology to interpret incoming video signals was clearly the first in the market. The case indicates that the Eye Toy Play appealed to a broad audience both in terms of demographics as well as gaming experience. Based on the consolidated income statements for Sony Corporation in Exhibit 2 of (Harvard Case 9-505-024 page 13) the game business segment accounted for 61.5%

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    Case 5: Sony Shockwave In Search of the Next Hit Product Questions 1. Discuss the importance of product innovation to the future success of Sony in regard to the changing marketing environment environment. 2. Conduct a SWOT analysis on Sony. 3. What are the strategic options available to Sony‚ in y ‚ the wake of “Sony Shock”? Furthermore‚ recommend a course of action for Sony. Q1. Importance of Product Innovation to Sony s Sony’s Future Success Product innovation enables Sony to: • Retain

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    lighting up the leader board in the game console market. High-definition games‚ free online connectivity‚ and a high degree of device and gaming personalization set the pace for where Microsoft wants to take the market. But with the unveiling of the Sony ’s more powerful PlayStation 3 and the continued huge loses from Microsoft ’s games division‚ the Xbox 360 is by no means a guaranteed success. At Microsoft ’s pre-E3 press event on Monday‚ the company showed its next-generation video game console

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    audit

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    Exam 1 Study Guide Chp. 1  Purpose of marketing. To discover the needs and wants of customers an to satfisy them.  Market vs. target market. Market is people with desire and ability to buy a specific offering. Target market is a specific group of poetionatial consumers toward which an organization directs its marketing program‚  The four P’s. price‚ product‚ promotion‚ place  Evolution of marketing (eras). Production era goods covers ther early tears of the united states up tell the

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    CHAPTER AUDIT REPORTS THE AUDIT REPORT WAS TIMELY‚ BUT AT WHAT COST? 3 LEARNING OBJECTIVES After studying this chapter‚ you should be able to 3-1 Describe the parts of the standard unqualified audit report. Specify the conditions required to issue the standard unqualified audit report. Understand combined reporting on financial statements and internal control over financial reporting under Section 404 of the Sarbanes–Oxley Act. Describe the five circumstances when an unqualified report with an explanatory

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    Sony Strategy Analysis

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    SONY Strategy Case Analysis Executive Summary Sony is currently faced with the problem of low operating margin and stagnant market share in the videogame console industry. PlayStation3 of Sony is competing with Xbox360 of Microsoft and Wii of Nintendo. Despite the high technology‚ Wii outsells PlayStation in the market. This shows that the traditional strategy of Sony based on hardware should be reviewed according to the new trend. Considering gradually increasing market size and harsh competition

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    Sony EyeToy (1) Although sales figures for EyeToy Play have been impressive‚ those for EyeToy Groove have been disappointing. What are reasons for EyeToy Play’s phenomenal success‚ and Groove’s failure to emulate EyeToy Play’s performance?  Success of EyeToy Video gaming was a $30 billion-a-year global industry‚ covering both hardware and software sales. With this big amount of industry‚ Sony was the market leader with its two generations of PlayStation consoles. Sony introduced EyeToy‚ which

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    Innocent Marketing Report

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    Group 3.3 Mr. Ward-Perkins 2010-2011 Marketing MAnagement INNOCENT ON THE FRUIT JUICE MARKET Galina Kozlova Hadrien Le Bris Julien Leignel Nicolas Levannier Raphaël Montero Roxane Penne TABLE OF CONTENTS I. INNOCENT CONTEXT IN FRANCE A. A FEW WORDS ABOUT INNOCENT B. FRUIT JUICE MARKET PRESENTATION C. ATTRACTIVENESS OF THE MARKET D. CUSTOMERS NEEDS AND BENEFITS E. TOUCH POINTS II. THE EXTERNAL ENVIRONMENT OF INNOCENT A. MICRO-ENVIRONMENT

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