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    Marvel Entertainment Inc

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    Marvel Entertainment Inc. BUSINESS STRATEGY Marvel Entertainment Inc. is a media and entertainment company. The entertainment and the media they provide are based on characters like Spider-man‚ Spider-Man‚ Incredible Hulk‚ Fantastic Four‚ X-Men‚ Blade‚ Captain America and so forth. Their primary operating segments include Publishing‚ Licensing and Film Production. The Licensing segment earns revenues from selling rights to movies‚ television production companies‚ video game publishers‚ merchandise

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    Marvel Entertainment Group

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    December 1996 Marvel Entertainment Group filed for bankruptcy. Marvel came up with a reorganization plan that meant that Perelman‚ Marvel’s largest shareholder‚ would invest $365 million in exchange for 427 million newly issued shares. Carl Icahn‚ one of the main bondholders‚ did not support this plan. On March 7‚ 1997‚ a confirmation hearing was scheduled at which both parties would vote on the proposed reorganization plan. In this case study‚ we will first look at why Marvel filed for bankruptcy

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    Marvel Entertainment Group

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    Marvel Entertainment Group Question 1 Filling Chapter 11 could help Marvel to commence the restructuring plan in a more smoothing pattern. As Marvel was a highly leveraged company with a significant number of dissenters‚ bondholders and vulture investor including Carl Icahn would not easily agree on the restructuring plan. Under Chapter 11‚ reorganization plan will bind dissenting creditors and shareholders to arrive at an agreement easier. In fact‚ upon the filing of a Chapter 11‚ an

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    Marvel Entertainment Group

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    [pic]      Case: Marvel Entertainment Group Corporate Finance    1              Marvel’s bankruptcy   In December 1996‚ Marvel Entertainment Group and the three holding companies entered bankruptcy. Why did they file for it and why were the problems caused; bad luck‚ bad strategy or bad execution? And did Perelman’s pre 1997 decisions contributed to Marvel’s downfall? In our opinion‚ the bankruptcy of Marvel was caused by a variation of problems. These problems can be divided

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    Resources Capabilities

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    CSAC05 1/13/07 9:21 Page 123 5 Analyzing Resources and Capabilities Analysts have tended to define assets too narrowly‚ identifying only those that can be measured‚ such as plant and equipment. Yet the intangible assets‚ such as a particular technology‚ accumulated consumer information‚ brand name‚ reputation‚ and corporate culture‚ are invaluable to the firm’s competitive power. In fact‚ these invisible assets are often the only real source of competitive edge that can be sustained over time

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    Marvel Inc Strategy

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    Marvel Enterprises‚ Inc. evolved from bankruptcy in 1997 to the best performing stock on The Wall Street Journal. This marvelous shift in Marvel Enterprises‚ Inc. is due to its strategic decisions in acquiring creative talent‚ a wide portfolio of super heroes and characters‚ synergetic acquisitions‚ strong control over the characters created by Marvel‚ very profitable value chain‚ and successful business model. Marvel History Marvel Comics started as an exclusive comic book company and was acquired

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    3.0 Resources and capabilities This paragraph begins by laying out the theoretical dimensions: Resources and capabilities Definition of resources In order to get a deeper understanding of the concept resources‚ a definition can shed some light on this matter. While a variety of definitions of the term resources have been suggested in the literature of resources‚ this paper introduces the definition first suggested by Teece et al. (1997) who determined resources as ‘firm – specific assets that

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    Marvel Enterprises Inc

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    ENTERNTAINMENT MARKETING CASE MARVEL ENTERPRISES INC ABISHEK BHASIN 2091775562 Marvel Enterprises‚ Inc. is an industry-leading firm whose core business is character-based entertainment. Marvel’s foundation and success is built on their proprietary library of over 4‚700 characters featured in a variety of media for nearly seventy years (1939-2004). Marvel utilizes its character franchises in licensing agreements‚ and publishing of comic books through the division of Marvel Comics. Marvel’s strategy

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    Resource and Capability

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    Summary 03 2 Resource Demands 04 2.1 Financial Resources 2.2 Human Resources 04 2.3 Physical Resources 05 2.3.1 Location 05 2.3.2 Technological Resources 05 2.3.3 Marketing 06 2.3.4 Infrastructure Resources 06 2.4 Intangible Resources 06 2.4.1 Brand 07 2.4.2 Reputation 07 2.4.3 Goodwill 07 2.4.4 Organizational Values 07 2.5 Value Chain Analysis 07 3 Resource Availability 09

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    Resources and Capabilities

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    innovate is to die” (Freeman‚ 2005‚ p.266). We could define the innovation as “… (innovation) life cycle is an S-shaped logistic curve consisting of three distinct phases: emergence (the development of the product or service‚ its manufacturing capabilities‚ and its place in the market)‚ growth (where the product family pervades the market). and maturity (where the market issaturated and growth slows)” (William G. Howard‚ 1992). The satisfaction of customers are unlimited‚ they always want new products

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