Arleen R. Bejerano Summary of the Article: All over the country‚ online learning is becoming the new age way of receiving an education. We see this trend growing more and more that almost every college and university offers some sort of education away from the traditional classroom setting. As this becomes more and more popular some people are raising the question of whether or not students who choose to pursue an online education are getting the same benefits and knowledge to be successful
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Online Enrollment System 1.0 Introduction 1.1 Project Context An Information System (IS) is any combination of information technology and people’s activities that support operations‚ management and decision making. In a very broad sense‚ the term information system is frequently used to refer to the interaction between people‚ processes‚ data and technology. In this sense‚ the term is used to refer not only to the information and communication technology (ICT) that an organization uses‚
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Online Shopping Mall project {Surjyendu Ray‚ Suvendu Bhattacharya‚ Sandip Shaw‚ Souvik Sett} {Web Application Final year Project} Project Synopsis Online Shopping Mall Description of the Project The Online Shopping Mall (OSM) application enables vendors to set up online shops‚ customers to browse through the shops‚ and a system administrator to approve and reject requests for new shops and maintain lists of
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LIVES: WHY VIDEO GAMES MATTER comes from an author passionate about video games‚ who has spent hours enjoying his passion He argues that while this is a ’golden age’ for gaming - they could be even better. His critique discusses how video games dazzle and frustrate - and how they could be further revamped. This memoir offers a fine‚ lively discussion for any video game fan. this book is about a writer who plays lots of console video games. He’s not here to talk about how crisp games look in 1080p or
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Artificial Intelligence Games and Agents Abstract: Artificial intelligence (AI) has revolutionized information technology. The new economy of information technology has shaped the way we are living. The game industry is one of the major components of technology associated with human being. However‚ there is little understanding on the intelligent agents responsible for the development of games. The purpose of this study is to investigate the artificial intelligence games and intelligent agents used
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ON ONLINE SHOPPING: IT’s CURRENT SCENARIO AND FUTURE PROSPECT IN INDIA BY :PUNEET BHARDWAJ CONTENTS SR.NO | Key Points | Page | 1 | Introduction to Online Shopping | 4-5 | 2 | What is B2B and B2C | 6-7 | 3 | How online shopping evolved in India
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Project Report For Completion Of 4 th Semester Mini Project ONLINE SHOPPING for Department of Computer Applications‚ CUSAT Submitted By:MAITREYEE 4th semester‚Reg No-95580020 DEPARTMENT OF COMPUTER APPLICATIONS‚ cusat 1 CERTIFICATE This is to certify that the project entitled --ONLINE-SHOPPING-- submitted to Cochin University of Science and Technology in partial fulfillment of the requirements for the award of the degree of Master of Computer Applications is the bona fide record
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Similar to Tele-Banking except telephone Cell phone is required instead of telephone. Current Status of e-Banking Services Provided in e-Banking In Internet-Banking Fund Transfer within accounts (within the bank) Get balance statement online Pay bills online Security measures in the Bank side All banks that are providing internet-banking facility have the system consisting of the followings: Password controlled system entry. VeriSign issued Digital ID for the Bank’s server. Secure Socket
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INTRODUCTION EVOLUTION OF MARKETING Mar-ket-ing Spelled Pronunciation [mahr-ki-ting] - noun 1. The act of buying or selling in a market. 2. The total of activities involved in the transfer of goods from the producer or seller to the consumer or buyer. including advertising‚ shipping‚ storing‚ and selling. At the beginning of the century‚ social life was mostly local. It was followed by a period in which commodities were produced on a mass scale: Consumer Marketing operated
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e-commerce site found men twice as likely as women to be “uncontrollable shopaholics”‚ meaning that although they spend less time SHOPPING ONLINE‚ they tend to buy double the amount of items on each haul. A "field guide" produced by ALIBABA’S Taobao Marketplace also found that at least one million users each spend more than 50‚000 yuan (HK$62‚000) yearly online. That’s an impressive figure. The average urban Chinese resident earned 25‚000 yuan last year‚ according to official statistics. Researchers
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