“What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent‚ those fingers get pointed at violent video games. Christopher Ferguson believes this to be true in his article Video Games: the Latest Scapegoat for Violence (2007). The fingers should be pointed at the person responsible for the violent act‚ not an inanimate object that is only used to entertain. Christopher Ferguson is an assistant professor in the department of behavioral‚ applied sciences‚ and
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Media & Society group 1 Yugay Mikhail 20061624 Reaction Paper: Is Television Harmful for Children The reaction paper is correlated to the “Taking Sides” issues‚ this is the 2 issue. I have chosen this topic‚ because I found it quite interesting and argumentative. But as I have understood part “NO” (Jib Fowles from The Case for television violence) does not provide clear opposition‚ but mainly criticize part “Yes” (W. James Potter form On the Media violence). Many argue that the reason
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there is too much violence portrayed not just through the news networks but all other types of shows and video games as well. The author views video game violence as something that needs to be outlawed. “Violence is not a game; it’s not fun; it’s not something we do for entertainment.” He goes on to say that‚ “Violence kills and maims”. In my opinion he clearly thinks that children are being conditioned to violence and possibly even to kill through the negligence of the media‚ the TV networks
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beginning of my unconscious tolerance of violence in movies. In the article‚ “The Postmorbid Condition‚” the writer has presented a realistic and frank argument about the role of violence in movies and its influence on the social acceptance of brutal and gruesome death scenes. According to the article‚ “Today‚ most American films have more interest in violence than in its meaning.” She cites several movies comparatively and evaluates the ineffectiveness of violence in delivering entertainment to the audiences
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Why do children behave violently? Research shows that media violence can lead to real violence in multiple ways. The causes of violent behavior may vary widely from child to child. In most cases children get inspired from their role models and behave violently after witnessing it (sociocultural factors). Some children are born with violent behavior (Biological factors). In such cases‚ aggressiveness may be inherited when chromosomes carry genetic messages from parents to offspring. Injuries in the
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Arguments in favor of television being a bad influence. Television makes children violent and aggressive. According to the National Institute of Mental Health‚ there is a consensus developing among members of the research community that violence on television does lead to aggressive behavior by children and teenagers who watch the programs. Television discourages face-to-face interaction among children or families. Sitting passively in front of the television leads to weight gain‚ increasing the
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different ways. The majority of cartoons choose to use violence and inappropriate subject matter to entertain children. These images and stories can have a tremendous negative impact on children because the violence is rewarded without consequences‚ is glorified‚ and idealized. Children look up to the characters that have a negative impact by distorting their views on conflict resolution. There are‚ however‚ cartoons that contain little or no violence and often try to incorporate educational lessons
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The Scapegoat People use video games as a scapegoat to violence‚ but since video games have started booming‚ crimes started dropping. Most people are focused on negative effects for the children that play the video games. When the media does start bagging on video games‚ it’s mostly something bad about them (unless a game breaks a record for how many copies it has sold). The media has caused more violence than some of the video games on the market. For example‚ in the 1980’s “Dr.Jekyll and Mr
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Censorship is the suppression of text‚ images‚ or ideas by authority‚ and it is used to control what people can think‚ see‚ and create. Censorship is and has been been used all over the world because the leaders of these territories believe their citizens should be blocked from specific topics. These topics can range from politics to religion depending on what those leaders believe should not be allowed. In the article by Karen Sternheimer‚ “Do Video Games Kill?” Sternheimer shows us that despite
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Video Game Violence has been a controversial topic for many years‚ dating back to even the most simple classic video games like Ms. Pac-Man‚ Centipede and Space Invaders‚ eventually pushing into more modern games like Grand Theft Auto V and Call of Duty: Black Ops. This investigation attempts to expand and analyze the idea that due to the historical trend of video game violence being accused of blame for seemingly related violent events‚ some of the research may be faulty. The way we look at video
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