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    Researches on Violent Video Games are Irrelevant Second to the movies industry‚ video games industry is on a rapid development with billions of dollars made. Like the movies industry‚ Americans are increasingly concerned about violence‚ gore‚ and antisocial behaviors feature in games. In fact‚ violent video games have been constantly blamed for school shootouts. For example‚ not long after the Northern Illinois University shooting occurred‚ Jack Thompson‚ an attorney who strongly believes violent

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    often accompanied by humor. The consequences of human suffering and loss are rarely depicted. Repeated exposure to TV violence makes children less sensitive toward its effects on victims and the human suffering it causes. Viewing TV violence reduces inhibitions and leads to more aggressive behavior. Watching television violence

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    Getting Device: According to Craig Anderson PhD from the American Psychological Association states that 97% of 12-17 year olds played video games in 2008. In 2008 10 of the top 20 video games contained violence‚ also stated by Craig Anderson. According to my own research today of the top ten video games five are rated mature‚ two have rates pending‚ two are rated teen and only one is rated ten and up. II. Thesis: It is important for youth to play video games that are suitable for their

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    may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity‚ and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However‚ a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic and exciting

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    what effect watching G- rated animated movies might have on children. Decades of research into this question have raised the possibility that heavy doses of media violence can lead to violent or aggressive behavior in young viewers‚ although the precise link is unknown and the effects vary widely.” (qtd. in “Cartoons” C1). Cartoons make the violent scenes become funnier and harmless; they also teach children that violence does not have serious consequences. This could lead children to imitate what they

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    violent media has been affecting the children of today. It is a common misconception that the children who play these violent games‚ watch movies and television shows grow into a violent adult‚ while the children who more sheltered from this media become model citizens. In the article‚ “Whodunit—The Media?” Maggie Cutler addresses the controversy that follows the notion that violent media has a negative effect on children and asserts her opinion that instead of exploiting the media violence as harming

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    focus on whether or not the culprit played video games instead of focusing on the problems the culprit may have mentally. In her article‚ “Do Video Games Kill”‚ Karen Sternheimer says that media tries to decontextualize violence and that poverty‚ rough neighborhoods and family violence are not included in research often. A lot of times‚ mental illness is overlooked too (Sternheimer 3). This

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    In our world‚ there is so much to protect our children from. Is it worth a parent’s time to monitor and control the video games that children play? Except for a few studies‚ the scientific research clearly shows that playing violent video games can make children more aggressive. Interactive electronic gaming is becoming increasingly popular in today’s society. Violent video games have a great influence on children and teenagers nowadays since they relate to many social issues like war. These games

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    what can be diffused. As a matter of fact‚ violence‚ crime and nudity are the most frequent themes shown on TV. An average American child will see 200‚000 violent acts and 16‚000 murders on TV by age 18‚ said the Senate Committee on the Judiciary. Children imitate the violence they see on TV. Children under age eight cannot tell the difference between reality and fantasy‚ making them more vulnerable to learning from and adopting as reality the violence they see on TV(American Academy of Pediatrics)

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    and disagreeing with this statement‚ in my own opinion‚ I believe that playing such games does have a negative impact on player based on the research I have done for this essay. Video games are becoming more easily accessible to both children and adolescents. Nearly every major leading supermarkets sell the top rated video games of all genres‚ including violence. Although the recommended age ratings on these games may prevent adults from purchasing these games‚ it does not stop both children and adolescents

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