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    population. The video examines the growth patterns of the population boom‚ which some countries are at the greatest risk‚ and what can be done to help. The video emphasizes the estimate that at the current population growth rate‚ there will be over three times the number of people on the earth at the end of the 21st century as there were at the beginning. This estimate was made nine years ago so I can only assume the numbers are worse now. There are many approaches discussed throughout the video to help

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    effects on an athlete while even in the presence of observers. In the research that was conducted white males watch a video of white athletes who were good free throw shooters this was labeled as a positive stereotype‚ they then reviewed black athletes who were good free throw shooters as well this was viewed as a negative stereotype‚ the participants also viewed a neutral sports video which was used as a control in the research. Results were in favor of positive stereotypes improving the participant’s

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    I thought that the Angela Shelton video involved a very interesting project. It was surprising to me how many of the women with the same name had experiences with abuse. The women seemed to have a variety of reactions to the abuse they suffered. One woman talked about her issues with alcohol‚ and feeling like the only time she could talk was when she was drunk. The Angela making the film seemed to be very sensitive to all of the experiences that the other women had. She was very kind‚ and helped

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    Sherry Nguyen February 16‚ 2016 NHV A07 Abstract Paper #1 Greg Toppo: Do Video Games Inspire Violent Behavior? The idea that there is a connection between violent media and the behavior of those that are exposed to it has been going on for centuries and continues to this day. Experiments have been done to try to prove that violent actions portrayed in media do correlate with violent behaviors in children who have observed it. After many violent acts such as the Columbine High School shooting and

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    Video Content Analysis‚ what is it and why would I want it? White Paper by Nick Hewitson November 2005. What is Video Content Analysis? There are a number of terms used in different industries and markets to describe Video Content Analysis: Analytics Behavior Recognition Content Analysis Concept Coding Intelligent Video Object Tracking Smart CCTV They all however describe the real time use of computer vision in a security environment to monitor the CCTV camera feeds and assist the guard

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    http://www.gamespot.com/features/6090892/ In December 2001‚ Surgeon General of the United States David Satcher‚ M.D.‚ Ph.D.‚ led a study on violence in youth and determined that while the impact of video games on violent behavior has yet to be determined‚ "findings suggest that media violence has a relatively small impact on violence." The report stated: http://www.pbs.org/kcts/videogamerevolution/impact/myths.html The overwhelming majority of kids who play do NOT commit antisocial acts. According

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    it easier to take in. Within the three videos‚ two of which are called Drunk History‚ gives details over the greatest Historical moments that happened in the United States. Those being the following: Claudette Colvin‚ who was the first African American to sit in the white section of a bus. The second Drunk History video‚ was over the argument of the constitution and the race for the 1800 presidential election of John Adams and Thomas Jefferson. The third video discusses the “bullshit” that media portrays

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    the statement that video games have “a redeeming social value.” Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young‚ impressionable‚ people affected by playing video games for hours and

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    68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty‚ it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits‚ however‚ the connection between aggression in modern society and the increasing popularity of video games must be deemed

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    Video games in education We have a misguided idea about video games that they are violent and they cause violent behavior in kid. But‚ we also like to ignore that video games can actually be beneficial. We can use video games for rehab purposes‚ for training purposes and most important in our education system. One of the biggest benefit of video games are that they are entertaining. Kids or teenagers‚ who play video games‚ know the difference between fantasy world and the real world and they act

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