ACCEPTANCE OF EDUCATIONAL COMPUTER GAMES: A CASE STUDY IN A MALAYSIAN UNIVERSITY Roslina Ibrahim 1‚Azizah Jaafar2‚ Khalili Khalil3 1 Advanced Informatics School (AIS)‚ Universiti Teknologi Malaysia‚ Jalan Semarak‚ 54100‚ Kuala Lumpur 2 Faculty of Information Science and Technology‚ Universiti Kebangsaan Malaysia‚ Bangi‚ Selangor 3 International Islamic University‚ Gombak‚ Selangor Malaysia 1 lina@ic.utm.my‚ 2aj@ftsm.ukm.my‚ 3khalili@iium.edu.my ABSTRACT Educational computer games (ECG) are regarded
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The Effects of Computer Addiction to the Interpersonal Relationship of the College Computer Studies Students Jervy Centeno Donn Geo Dimayacyac Leah Janina Duran Charmaine Marinduque Camille G. Santiago Mr. Jonathan Roque Bachelor of Science in Information Technology Chapter 1: The Problem and Its Background Introduction Computer addiction can have a variety of negative effects on a person. The most immediate are social. The user withdraws from friends and family as he spends more and more
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Effects of computer addiction on the Academic Performance of the students A Research paper Submitted to the Faculty of Education City College of Tagaytay In Partial Requirement for the subject‚ Educational Research Von Bryan A. Borja BSE – IIA Submitted to: Mrs. Lorena Constante October 17‚ 2012 Introduction It is known that we are living in technological era. The computers become irreplaceable tool in everyday life of almost each person
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whether or not computer/video games are bad‚ there are many facts and opinions to consider. For example‚ many people feel that these games are too violent and that they cause an undervelopment in the frontal lobe. Others feel that games are helpful and educational. There is also a health concern. According to Professor Ryuta Kawashima‚ “The importance of this discovery cannot be underestimated. There is a problem we will have with a new generation of children – who play computer games – that we have
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In today’s modern world‚ computers are very essential part of everyday life. Children often use computer from very young age for computer games and internet. Computers are developing their computer skills. Although‚ this can also be seen that children are too much dependent on computer games. It has got both pros and cons which will be discussed in the following paragraphs. On the one hand‚ some types of games can be very intelligent and may contain huge educational potential which can encourage
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Different Types of Computer Games Genres Role-Playing Games (RPGs): These type of games immerse players in a fictional setting wherein they control a character and must advance through the game through social interaction with non-playable characters (NPCs)‚ decision making that can change the outcome of the game and player advancement such as skill trees and levelling up. These games can be split into two groups‚ single player RPGs such as Skyrim‚ Fallout and Mass Effect where the character interacts
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desire of entertainment and with video games this particular desire could be explored in whole new way. That is the main question‚ why video games are popular and continue to get more broadly used and highly enjoyed by millions. However‚ well grown popularity of video and computer games turned out to be harmful for original human development and damaging and poisoning psyche of human. In media‚ lots of episodes of violence cultivated by coercion in ‘war-blood’ games - Call of Duty‚ Counter Strike‚ Deadly
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Effects of Computer Addiction to Students Study Habits Research Report Presented to the Catanduanes State University Author’s Note This Research paper is for compliance In English 2 subject‚ Writing in the Discipline‚ this Second Semester School Year 2013-2014 Introduction DOTA (Defence of the Ancient)‚ DOTA 2‚ LOL (League of Legends) and other offline and online games are some of the most played computer games in the
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Cause and effect Serious causes of computer addiction Technology has developed so much that it is almost crucial to have electronic devices at home. Our life has gotten so used to having technology around us that we can’t imagine our lives without them. However‚ while having electronic devices at home could be comfortable and handy at times‚ it could also have negative effect on children‚ especially on teenagers. Parents usually buy computers for their children’s educational resource. But teenagers
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paradigm shift with applications in diseases related to lack of motivation and mental fatigue and depression‚ Parkinson’s‚ multiple sclerosis‚ fibromyalgia‚ etc. and diseases where there is excessive motivation and persistence as in the case of addictions. "It was believed that dopamine regulated pleasure and reward and that we release it when we obtain something that satisfies us‚ but in fact the latest scientific evidence shows that this neurotransmitter acts before that‚ it actually encourages
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