“NEGATIVE INFLUENCE OF COMPUTER GAMES ON YOUNG PEOPLE”. I. Introduction. A. Reasons for undertaking Research. It is known that we are living in technological era. The computers became irreplaceable tool in everyday life of almost each person. The adult users generally use it for business purposes while youngsters for computer games. Computers became the part of our life and very important component in many spheres of modern life. So it is somehow influences on people. One of the spheres of the life
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these understandings on addiction to social care practice. The word “addict” originates from Roman law where an individual is compelled to his or her creditor place of payment of debt (Ross et al‚ 2010). As Dunnington states that addiction is defined a number of different ways. Addiction is defined as a “brain disease” personifies by “compulsive use of drugs” this definition comes from the Institute of Medicine (2011). The National Institute on Drug Abuse defines addiction as a “chronic‚ relapsing
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NEED FOR THE IMPROVED TEACHING METHODOLOGY IN THE PRESENT DAY SCENARIO M. Venu Gopala Rao* Babita Jain Associate professor‚ Assistant Professor‚ Mechanical Engineering Electrical & Electronics Engineering G.V.P. COLLEGE OF ENGINEERING MADHURAWADA‚ VISAKHAPATNAM – 530
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people who would say addiction is not a disease but a choice. Those people are looking at it in an object manner without even scrapping the surface of the true issue. Daniel Akst‚ a writer from New York’s Hudson Valley‚ wrote that‚ “Addiction is voluntary rather than compulsory” (Akst). While indeed the first act of engaging in drug use is voluntary the spiraling downward effect is caused by addiction taking over a person’s brain. Mr. Netherton implies in this statement‚ "Addiction is a crutch word that
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out the influences of computer games to the academic performance of second year college students at Bataan Peninsula State University Dinalupihan Campus during the Academic Year 2012- 2013. Specifically‚ it sought to answer the following questions: 1. How may the profile of the students be described in terms of their: 2.1 age and 2.2 gender 2.3 economic status 2. What are the factors that encourage the respondents to play computer games: 3. What are the
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RESEARCH METHODOLOGY What is a review of literature? The format of a review of literature may vary from discipline to discipline and from assignment to assignment. A review may be a self-contained unit -- an end in it -- or a preface to and rationale for engaging in primary research. A review is a required part of grant and research proposals and often a chapter in theses and dissertations. Generally‚ the purpose of a review is to analyze critically a segment of a published body of knowledge
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Internet Addiction: A Brief Summary of Research and Practice Go to: Abstract Problematic computer use is a growing social issue which is being debated worldwide. Internet Addiction Disorder (IAD) ruins lives by causing neurological complications‚ psychological disturbances‚ and social problems. Surveys in the United States and Europe have indicated alarming prevalence rates between 1.5 and 8.2% [1]. There are several reviews addressing the definition‚ classification‚ assessment‚ epidemiology‚ and
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In contemporary society‚ computer games are now becoming increasingly popular. But in the meantime‚ public debate has been going on in my country over whether students should play computer games or not. The term “computer games” refers to video games played on personal computers‚ which now have a variety of genres‚ such as online games‚ local area net work games and emulation games. This essay will argue that students should not play computer games. The reasons for this include the threat to students’
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issue that whether children should be allowed to play computer games. Some people believe that computer games have no value in the growth of children‚ and so‚ of course‚ children should not be allowed to play such time-wasting games. While others insist that playing computer games can help children have a better rest for relaxation and release the pressure from daily study. However‚ from my personal angle alone‚ so objective are the computer games that the impact‚ positive or negative‚ brought by playing
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RESEARCH METHODOLOGY S. Rajasekar School of Physics‚ Bharathidasan University‚ Tiruchirapalli – 620 024‚ Tamilnadu‚ India∗ P. Philominathan Department of Physics‚ Sri AVVM Pushpam College‚ Poondi‚ Thanjavur – 613 503‚ Tamilnadu‚ India V. Chinnathambi Department of Physics‚ AKGS Arts College‚ Srivaikundam – 628 619‚ Tamilnadu‚ India In this manuscript various components of research are listed and briefly discussed. The topics considered in this write-up cover a part of the research methodology paper
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