GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1 ‚ Cheng-Hsin Hsu2 ‚ Yu-Chun Chang3‚4 ‚ and Kuan-Ta Chen3 1 Department of Computer Science‚ National Taiwan Ocean University 2 Department of Computer Science‚ National Tsing Hua University 3 Institute of Information Science‚ Academia Sinica 4 Department of Electrical Engineering‚ National Taiwan University chuang@ntou.edu.tw‚ chsu@cs.nthu.edu.tw‚ congo@iis.sinica.edu.tw‚ ktchen@iis.sinica.edu.tw ABSTRACT Cloud gaming is a promising application
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Microsoft is a world leader in the PC industry and has $36.2 billion of cash. However‚ sales of PC would not last forever! The PC industry which is in its fourth decade shows signs of saturation and maturity (exhibit 13 in case). Launching XBOX allowed Microsoft to drive a revolution in digital entertainment and deliver the future of experience. The decision taken by Microsoft lead to its diversification in gaming consoles and online gaming industry. The diversification allowed Microsoft to utilize
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ndia Reports Home Furnishing Industry in India A Chillibreeze Publication | November 2008 Home Furnishing Industry in India Table of Contents 1. Home Furnishings – An Introduction ...........................................................................................4 2. Home Furnishing Industry in India ..............................................................................................4 3. Production Centres – Products Related To Home Furnishings .....................
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Subject: Home Appliances Industry in Turkey Turkey has risen to become one of Europe’s leading home appliances manufacturers. The white goods sector provides jobs for over two million and has a production capacity of more than 25 million units per year‚ which is the second largest capacity in Europe after Italy. (ISPAT‚ 2010) The home appliances sector in Turkey earned revenue of $8 Billion in 2008‚ and approximately 16 million units were produced of which approximately 12 million were exported
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excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents‚ these individuals may be more at risks than other groups of developing gaming addiction. Methods: Given these potential concerns‚ a literature review was undertaken in order to present the classification basis of online gaming addiction using official mental disorder frameworks‚ to identify empirical studies that a session online gaming addiction in
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Competitive Advantage Within The Automotive Industry Abstract Within the automobile industry‚ it is vital that companies adequately compete for consumer sales. With the industry struggling due to the current economic conditions‚ as well as a push for environmental sustainability‚ companies have to come up with new competitive strategies. There are 6 major ways that a company can give themselves an advantage over others. They are cost‚ quality‚ service‚ brand‚ innovation‚ and convenience.
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Microsoft Corporation is an American multinational corporation headquartered in Redmond‚ Washington‚ that develops‚ manufactures‚ licenses‚ supports and sells computer software‚ consumer electronics and personal computers and services. Its best known software products are the Microsoft Windows line of operating systems‚ Microsoft Office office-suite and Internet Explorer web browser. Microsoft was founded by Bill Gates and Paul Allen on April 4‚ 1975. Microsoft is the world’s largest software maker
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Tour operations is a dynamic and complex business environment‚ where companies must work with many different travel and tourism component industries‚ comply with laws and regulations‚ and deal with a variety of external influences and challenges. Unlike travel agents‚ who sell holidays and a range of other travel products‚ tour operators actually assemble the different parts of a holiday‚ i.e. the type of travel‚ accommodation‚ facilities‚ transfers‚ excursions and other services. If we consider
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the Video Game Industry 1. Evolution The video game industry has a history of over 40 years since 1970s. Over these years‚ the industry has undergone giant revolution in terms of competition and technology as described below. * Competition In the earliest day‚ major industry players of video game were Atari (from US) and Namco (from Japan).They introduced video game in the form of arcade game in 1970s. In mid-1990s‚ the notable Japanese industry player Sony introduced PS‚ a video game
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organization? What new product can be used to increase their influence? What is the importance of marketing for Apple‚ Inc.? What does a strengths‚ weaknesses‚ opportunities‚ threats‚ and trends analysis for the product look like? What marketing research approach should be used when developing the marketing strategy and tactics plan for the new product? Organizational Overview * Apple‚ Inc was incorporated by Steve Jobs and Steve Wozniak on January 3‚ 1977. Even with an early rough start Apple has
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