should be ready to handle the fears that the person struggling with addiction may go through issues physically. They could injure themselves‚ undergo unforeseen mood swings‚ and have multiple complications with the law‚ lie‚ and face the aftermath of excessive addiction that could result in disease or death. Those that undergo severe suffering include children of the addicts themselves‚ as they are directly exposed to the changing addiction degrees (Centers for Disease Control and Prevention 2015). Choice
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Chapter 6: Analyzing the writer’s technique 1. State the author’s thesis in your own words. Then‚ using the guidelines on pages 126-27‚ evaluate the effectiveness of the thesis. Answer: In the article‚ “Internet Addiction”‚ Greg Beato’s main purpose or main idea is about how Internet affects people’s lives because of being addicted on the Internet. The author states that people that are addicted on the Internet turns out to be out of their minds and having some kind of disorder. He explains and
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mania. In addition‚ too much time spent on Facebook can cause anxiety and depression.” Excessive Facebook time can also increase a teen’s likelihood of experiencing cyberbullying‚ which can lead to depression‚ anxiety and even suicide. The Facebook addiction was created by college dropout Mark Zuckerberg in 2004. It first started out as a campus thing in Harvard but progressively became a worldwide source of communication and entertainment. Facebook has become the world’s largest social networking website
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The social issue I will be talking about is marijuana addiction. Nowadays marijuana usage is very common throughout the United States because of its legalization in some states. It is also very common throughout teens and is very likely for them and many others to become addicted. In my opinion I believe marijuana is addictive because I went to school with many people who had tried it one time and suddenly became addicted and started changing‚ drastically. It began to affect their social life because
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What is Gambling Addiction? While it may appear that addictions are solely pleasure-seeking behaviors‚ the roots of addiction can also be traced to a wish to suppress or avoid some kind of emotional pain. In the broadest sense‚ addictive or pathological gambling is gambling behavior which causes disruptions in any major area of life: psychological‚ physical‚ social or vocational. Addictive gambling is sometimes referred to as the "hidden illness‚" because there are no visible physical symptoms
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COMPUTER ADDICTION Addiction - "a habit so strong that one cannot give it up." We are all aware that people form addictions to many things‚ from cocaine to gambling. References to alcoholism‚ workaholism‚ even chocoholism‚ are commonplace throughout our society. The idea that people can form addictions to computing is a relatively new one‚ but quickly gaining ground. Perhaps some day the word "netaholism" will be as widely-used as the others; being a "user" may have more connotation than we realize
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Drug Addiction: Disease or Habit? When people hear the words drug addict‚ these words have negative connotations and stigmas attached to them. People visualize a person who does not care about anything‚ including family‚ work‚ or commitments‚ except for obtaining money to buy drugs to get high. However‚ there are many people who are drug addicts that maintain a normal‚ functional life. Most people who are drug addicts would give anything to kick the habit; they do not enjoy the high anymore. The
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Addiction is a compulsive need. What starts as a deceiving enjoyable experience‚ turns into an uncontrollable destructive craving. This compulsive need is more prevalent than many realize. In 2011‚ there were an estimated 20.6 million United States citizens of ages twelve and older who were abusing substances (Smith). For some it was a choice‚ for others it was inherent. The thought of a twelve year old choosing the path of addiction terrifies the other non-addictive majority of the population. However
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Phobias and Addictions Chris Miller PSY/300 April 7‚ 2013 Dr. Pamela Allen Just as basic behaviors are developed through operant and classical conditioning‚ so are addictions and phobias. Establishing the differences of classical conditioning‚ operant conditioning‚ how phobias and addictions are related‚ and the following extinctions of both conditions are what will be discussed. Phobias and
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game addiction sometimes disagree on the proportion of children and teenagers addicted to computer games. However‚ the majority of studies suggest that approximately 5 to 10% of youth who play computer games become addicted. Compared to other psychological difficulties (such as depression and anxiety)‚ teenage computer game addiction is obviously a relatively new problem faced by families. As such‚ parents may lack accurate and/or helpful information on the signs of computer game addiction‚ the risk
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