The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have
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their kids touch video games because they think they are a waste of time and they rather let their children to spend more time on reading books‚ revising for exams or doing more exercises. Some people even think that they are as scary as drugs –-- unhealthy‚ costly and above all‚ addictive. Some people who think they are not good also think that the games include too many actions and bring bad behavior to the children. However‚ many scientists and psychologists find that video games can actually have
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Video games are harmful to adolescents With the number of 80% 12-17 years old adolescents in America own a video game console‚ video games become the leading type of electronic entertainment among the society. Nowadays‚ video game grows into a common free-time activity for many young people. The adults and moreover the society now have more concern about the effects of video games on teenagers. Video games negatively related to the development of social skills. As playing video games require
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Commonwealth Games: success or disaster The Commonwealth Games 2010 event was the largest international multi-sport event to be staged in India‚ eclipsing the Asian Games in 1951 & 1982. The Commonwealth Games 2010 event was a success from the athlete’s point of view‚ but it was also a big success mission for some people who wanted to loot public money. The Grand Opening Ceremony was a huge success‚ the 40 crore rupees aerostat lifted off and the stadium rocked to the tune of Rahman‚ even the
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OF THE COMMONWEALTH GAMES BY MARTINS BEN IGWE THE COMMONWEALTH FAMILY The Commonwealth is an association of independent sovereign states spread over every continent and ocean. The Commonwealth’s 2 billion people make up 30% of the world’s population and are of many faiths‚ races‚ languages‚ cultures and traditions. The Commonwealth Games Family is best described as all persons who are entitled to accreditation at the Games under the provisions of the CGF. COMMONWEALTH GAMES
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Glasgow 2014 commonwealth game Introduction The commonwealth game is a well-known special sports event‚ which take places every four years since 1930. This year‚ Glasgow will be the host. Germany would be a huge and brand new target for it. There are lots of advantages to expand the German market. So‚ there will be a P.E.S.T analysis of Germany as follow‚ which will show the internal‚ micro and macro marketing environment for the country. Then‚ the proposal will focus on the 7Ps marketing mix for
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Events Competitive Environment The Commonwealth Games 2002 was a major hallmark event‚ held in Manchester over the period of ten days. Hiller‚(2002 p 449)describes a major hallmark event as "short-term high-profile events like Olympics and World Fairs that always have a significant urban impact. They re-prioritize urban agendas‚ create post-event usage debates‚ often stimulate urban redevelopment‚ and are instruments of boosterist ideologies promoting economic growth" Colin Hall states that
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Video Games Have Negative Effects Video games are addicting too many people around the world. These video games play a huge role in people’s lives‚ and today over 50% of all people play some type of video game. With this large amount of gamers‚ there are so many that are negatively impacted in numerous ways. Although there are few benefits with video games such as; educational purposes‚ improving social skills‚ and stress relief‚ there are more bad things including academic failure‚ social isolation
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Nowadays‚ many children are addicted to video games that they play these games daily. According the research made by NPD GROUP‚ there was an increase by 9% of children aging between 2 and 17 that play video games compared to 2009. There was also an increase by 17% in the number of children aging between 2 and 5 that play video games compared to 2009. These percentage shows that video games are attracting many kids every day. Video game is an electronic game where the player controls a character‚ and
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Negative effect of video games on children VIOLENCE Many of today’s video games‚ especially suitable for young boys‚ focus their attention on violent acts‚ whether it be through weapons‚ verbal abuse‚ or fighting. Young minds are easily molded through the violence in these games‚ leading them to believe that weapons and fighting are standard in today’s society. In order to instill the most positive values in these young boys‚ parental guidance is necessary in controlling the video games to which
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