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    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner‚ an economic research term‚ global video game sales reached $111.1 billion in 2015. In 2013‚ computer and video game companies posted strong overall sales in the United

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    their kids touch video games because they think they are a waste of time and they rather let their children to spend more time on reading books‚ revising for exams or doing more exercises. Some people even think that they are as scary as drugs –-- unhealthy‚ costly and above all‚ addictive. Some people who think they are not good also think that the games include too many actions and bring bad behavior to the children. However‚ many scientists and psychologists find that video games can actually have

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    seventy nine Billion in income (2014). History of Medical Video games Company Scientific Video games was founded in 1973 while the maker from the first protected immediate lotto ticket. Rival Autotote Company purchased Medical Video games Keeping Corporation in 2000 as well as the recently mixed company started to be just Technological Games Company in 2001. By the next year‚ almost two-thirds of most equine and greyhound race was monitored with Autotote computer systems‚ and both on-monitor and

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    what market it is? Video games! Hello fellow classmates today I’ll be talking about video games as voices of creation and destruction. Although I will be focusing on the destructive viewpoint of video games I will be shedding some light on the creation side as well. The destructive nature of video games is perhaps best illustrated by looking at gamers who play Call of Duty. This game causes the gamer’s brain to hyper-focus on all the information it has acquired about the game and disregard everything

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    Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy‚ but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world. I appreciate her optimism and enthusiasm‚ but there are many flaws to what she is saying. For one‚ she states that we should increase the number of hours that we spend playing video games; she claims that video this will bring out the best in them. If so‚ why

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    Video Games How They Positively Influence Us Moosa Baquie Mr.Cronin Thursday‚ April 26‚ 2012 ENG 2DR Analysis Ever since‚ the birth ‚ video games have received a negative reputation in the media and by our society. However they do not deserve the common stereotypical reputation it has in the present day. President Obama has stated in his response to video games in our society with " Put them away...". Video games are a medium of communication and education they can be used in both a positive

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    research has shown that video games are the fastest growing form of entertainment in the world‚ and almost young people age 8-18 play video games an average of 13.2 hours every week (Price-Mitchel‚ 2013). It seems that the young people who are influenced utmost by these games. Many people believe that some games may have positive impact‚ but other people consider that some games are probably in reverse. Consequently‚ people may destroy themselves if they continue to play games without knowing about

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    EFFECTS OF VIOLENT VIDEO GAMES ON AGGRESSIVE BEHAVIOR‚ AGGRESSIVE COGNITION‚ AGGRESSIVE AFFECT‚ PHYSIOLOGICAL AROUSAL‚ AND PROSOCIAL BEHAVIOR: A Meta-Analytic Review of the Scientific Literature By Craig A. Anderson and Brad J. Bushman Iowa State University Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive

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    Violent Video Games and Their Effects on Youth and Adolescents Stephanie Keith Research Writing / Com 220 July 18‚ 2010 Maisah Robinson Violent Video Games and Their Effects on Children and Adolescents Why all the violence? Are we endorsing violence through media? With the violence of video games and other media‚ are children more prone to violent behavior? While some psychologists and researchers argue that it has not been proven that violent behavior in children and

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    Video games are one of the greatest inventions to ever be created. I say this because they have been played and enjoyed for generations. Another reason I say video games are great is because I love them I use them almost every day‚ and they give me joy if I’m having a bad day or if I just want to have fun they are very helpful for that. Video games have helped lots of people in lots of different ways like if you had something bad going on in your life‚ video games can help you escape all of that

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