"Nintendo 8 bit video games business case" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 41 of 50 - About 500 Essays
  • Good Essays

    The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment‚ because they encourage players to become a part of the game’s script. Today’s sophisticated video games require players to pay constant attention to the game‚ rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today’s children. Most people

    Premium Video game console Game Video game

    • 511 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The X factor: What women want? Woot! Women for the Win In any business‚ being plagued by stereotyping signals the clarion call to diversify as a means to resuscitate itself. This cardinal truth should be understood and applied if maximum gains were to be accrued. The multibillion dollar video gaming industry has banked thus far in catering to male interests‚ while making haphazard attempts at attracting the female audiences. Many view it as a saturation

    Premium Gender Female Gender role

    • 1045 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Are video games really the cause of violence? Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them‚ either being adults and all the way down to

    Premium Video game Video game controversy Nonviolent video game

    • 1009 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Swot Analysis for Nintendo

    • 1415 Words
    • 6 Pages

    Company overview Nintendo is a Japanese based corporation founded in 1989. It’s original purpose was producing handmade hanafuda cards. After failed attempts at changing the direction of the company‚ it found success in the interactive entertainment systems and software industry. It changed its name from Nintendo Playing Card Company to Nintendo Company‚ Ltd. in 1963. Since then‚ Nintendo Co. has been creating video games and gaming systems that have become tops in their respective categories. In

    Premium Management Strategic management Marketing

    • 1415 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    In today’s society video games can cause many behavior problems. The violence in video games can affect children in many ways. Violent video games affect a person’s brain and health. At last‚ violent video games also affect the player’s personality in various ways. Acting violently and having nightmares are two ways of how violent video games affect children. Some games contain some graphic content‚ and may give children ideas that they do not understand. These games also make children believe

    Premium Video game Psychology Player

    • 325 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Video games Propaganda is hidden in our literature‚ spews from our radios‚ and is even inside our televisions. Propaganda in things is for a cause or to damage an opponent cause in a way as to a negative aspect. Forms of propaganda are around us every day‚ sometime we don’t even notice. It’s unavoidable and it’s even starting to get in other technology like video games. Video games are a recent addition to the propagandist’s arsenal‚ the usually ones are like in posters‚ movies‚ cartoons‚ books

    Premium United States Game

    • 488 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons‚ from children that probably have more time to play it‚ until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to today’s role playing games‚ featuring an almost life-like level

    Premium Video game

    • 1039 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Persuasive Speech Outline Matt King CMST 220 Video Game Speech 6-12-13 * Attention grabber/introduction - Slaying dragons‚ defending your planet from alien invasion‚ or bouncing on the heads of koopas and saving the same princess who gets caught every time? Sound Familiar? If you’re anything like me you have tried all of these. Of course not literally but I’m sure you have all played a video game that has let you do something crazy and exciting you couldn’t normally do. * Can I get

    Premium Game Learning A Great Way to Care

    • 724 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Video gaming is the largest entertainment industry‚ with an estimated 1.2 billion people engaged worldwide. Whilst women represent 46% of gamers and female game creators are increasing‚ games are still predominately made by and for men. As a result‚ misogynistic and sexist representations of women are created in the interest of male fantasy that is reflected in both game context and game play. Throughout many video games a patriarchal culture of sexism is maintained‚ reinforced and normalised through

    Premium Gender Woman Gender role

    • 689 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    World Apocalypse In today’s world‚ almost 50 hours a week are spent on video games by children of all ages (Oskin‚ LiveScience). Video gaming is so popular today‚ that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org‚2011). While some games have educational content‚ many of the popular games emphasize negative themes and promote the killing of people or animals‚ the

    Premium Video game Game Video game industry

    • 274 Words
    • 2 Pages
    Satisfactory Essays
Page 1 38 39 40 41 42 43 44 45 50