"Nintendo marketing strategy" Essays and Research Papers

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    Nintendo

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    How did Nintendo successfully re-created the home video game business following the Atari-era boom and bust? Yamauchi was working on a new gaming console (the Famicom) that would be cheaper‚ but at the same time having better graphics and faster action than the competition. They started trying to replicate the “feel” of the Nintendo arcade games however on a less powerful version that would be suitable for home use. They also had a security chip included in the system‚ so only Nintendo approved

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    Focused or Niche Strategy

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    * FOCUSED OR NICHE STRATEGY WHAT IS FOCUSED OR NICHE STRATEGY? * Focus strategy based on low-cost * Concentrate on a narrow customer segment beating the competition on lower cost * Focus strategy based on differentiation * Offering niche customers a product customized to their needs * Overall objective of both focus strategies is to do a better job of serving a niche target market than competitors * Keys to success * Choose a niche were customers have a distinctive

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    Competitive Strategy  Asia-Pacific Marketing Federation Certified Professional Marketer Copyright Marketing Institute of Singapore         Outline  * Introduction * Sustainable competitive advantage (SCA) * Sources of SCA * Strategies for * Market Leaders * Challengers * Followers‚ and * Nichers         Introduction  * Having a competitive advantage is necessary for a firm to compete in the market * But what is more important is whether

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    Nintendo

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    Outline  Topic 1: Overview of Strategy 10/02/2012 Strategic Management – Que Nguyen 3 1 11/02/2012 Subject Outline  Learning outcomes  Learning resources  Lecture program  Attendance requirement  Learning assessment  Plagiarism & Referencing 10/02/2012 Strategic Management – Que Nguyen 4 Lecture Program Week Lecture Topic Required Readings 1 2 3 4 5 6 7 8 9 10 Course overview – Overview of strategy Strategy crafting and execution Environment

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    ICU: INTRODUCTION TO MARKETING Vladimir V. Bulatov. bbe@voliacable.com We‚ Fr 8:30 LECTURE 12. PRODUCT DEVELOPMENT II. Reading: Ch. 11‚ 12‚ addendum sent onto your e-mails. Three product levels in marketing: 1.Core product: “what the buyer is really buying?” (E.g. Charels Revson [Revlon] recognizes that: “In the factory we make cosmetics; in the store – we sell hope”). Product concept is the idea about benefits‚ not features. 2.Tangible product – a ready-to-use product that has certain

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    Nintendo Report

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    MARKETING REPORT Contents Page 1: Title page Page 2: Contents page Page 3: Executive summary Page 4: Situational analysis Page 5-6: Marketing strategy Page 7-8: Marketing mix Page 9-10: Critiques Page 11-12: References Executive Summary This report analyses‚ recommends and concludes details about Nintendo‚ more notably the Nintendo Wii. The report analyses the strengths‚ weaknesses‚ opportunities and threats that Nintendo has. The report touches on the

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    Nintendo 3DS

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    Nintendo 3DS Nintendo 3DS is one of the most successfull Nintendo console’s ever. It was released in February‚ 26th‚ 2011 in Japan. Nintendo 3DS has developed in a lot of ways from its previous model‚ Nintendo 2DS. The most noticable impovement is in its new settings‚ e.g. functions such as StreetPass and SportPass‚ which respond for various internet connection without using specific programmes‚ and ability of showing 3D effect without 3D sunglasses. Nintendo 3DS has made an enormous impact on the

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    Nintendo launch

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    Decisions facing Peter Macdougall • Target segments • Positioning • Marketing Communications • Pricing and Products Targets and Positioning Macdougall knew the younger the audience he targeted the less likely they were to already own a Game Boy product. The teen market was more sophisticated in a variety of ways. First‚ many in this segment already had a black and white Game Boy and a library of five or six games. As a result‚ they viewed the product as “old technology”. Many teens appeared

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    Nintendo Case

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    consoles. The combination of in-house games and less focus on consoles allowed them to have over four times the amount of games as Nintendo by the end of 1991 and people ultimately flocked to where the games where. 2. Why did Nintendo choose to not make its video game consoles backward compatible? What were the advantages and disadvantages of this strategy? Nintendo chose to not make its video game consoles backward compatible because this meant that consumers would have to spend money on a new

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    nintendo case

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    PART 1: INTRODUCTION Executive Summary Nintendo has always committed to its customers by providing high quality entertainmentproducts. In 2006‚ the company launched the Wii game console along with a catching marketingstrategy which was very successful. Today‚ the company has experienced decreased sales. Thisplan will discuss the background of the company‚ analyze Nintendo’s current situation alongwithPlaystation 3 (created by Sony) and Xbox 360 (created by Microsoft) and provide somerecommendations

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