"Nintendo wii distribution strategy" Essays and Research Papers

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    Responding to Wii

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    Responding to the Wii Group Case Writeup BUSMHR 4490 In the Harvard Business Review case Responding to the Wii‚ Kazuo Hirai was faced with an interesting dilemma. Hirai‚ the chief executive of Sony Computer Entertainment Inc. faced pressure due to Sony’s Playstation 3 video game console losing market share to the Nintendo Wii. Hirai faced a major business decision in deciding how Sony should respond to the cheaper‚ more interactive‚ family oriented

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    Responding to Wii

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    and Nintendo. Buyer Power The bargaining power of buyers is high because there are many options with very low switching costs. Substitutes Low substitute power because they are not very similar (like TV or other entertainment device) and don’t fulfill the same exact purpose. Sony has few competitors due to high barriers-to-entry and startup costs but buyers and suppliers (game developers) have high bargaining power and low switching costs. Sony should target a new market as Nintendo did

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    Nintendo Report

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    analysis Page 5-6: Marketing strategy Page 7-8: Marketing mix Page 9-10: Critiques Page 11-12: References Executive Summary This report analyses‚ recommends and concludes details about Nintendo‚ more notably the Nintendo Wii. The report analyses the strengths‚ weaknesses‚ opportunities and threats that Nintendo has. The report touches on the marketing strategies that were used in relation to the Nintendo Wii and also critiques those marketing strategies and gives feedback of how those

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    Wii Console

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    Wii Console 1. The demand for Wii console will be relative elastic. As from the passage‚ it mention that “Nintendo announced its first price drops for the console. In Japan‚ the price dropped from ¥25‚000 to ¥20‚000 and they sold more than three million Wii consoles also ending 9 months of declining sales”. This shows that that demand for Wii console is elastic as people responded to the price drop and thus they demanded more which also help Wii console to earn back their losses. Also another

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    Responding To The Wii

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    Responding to the Wii Executive summary: Given the current market scenario‚ Sony will have to fight on both fronts. The Wii has unlocked a new segment of the market. Sony should adapt its strategy to address this new market. But Sony must not lose sight of the big picture‚ to win the long term race for the “center of the living room”. Sony should leverage its relation with game developers to introduce simpler games for the casual gamer. It has to keep targeting the hardcore gamer and it must continue

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    The current issue and full text archive of this journal is available at www.emeraldinsight.com/0959-6119.htm Online distribution strategies and competition: are the global hotel companies getting it right? Gabriel Gazzoli ´ Institut Hotelier Cesar Ritz‚ Le Bouveret‚ Switzerland Online distribution strategies 375 Received 25 May 2007 Revised 3 July 2007 Accepted 18 October 2007 Woo Gon Kim International Center for Hospitality Research‚ Florida State University‚ Tallahassee‚ Florida‚ USA

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    Wii Notes

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    1. How attractive was the videogame console industry in 1985 (when Nintendo was the volume leader)? What did Nintendo do to position itself relative to the 6 forces?” * Not very attractive; home video game market ended in 1983 because of the saturation of low quality games developed by third party game developers for the Atari System. The games were uninspiring or unattractive. * Domino effect: software houses collapsed because they had to reduce the price of their games‚ making the

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    Wii U Analysis

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    Nintendo’s Position in the Next Console Generation Nintendo: Over the years Nintendo Co‚ Ltd. is a large‚ multinational firm that is headquartered out of Kyoto in Japan. The company began over 120 years ago in 1889‚ but didn’t look or operate like they do now. In the beginning‚ Nintendo developed a popular Japanese card game‚ called Hanafuda. The demand for the game quickly increased‚ helping the company grow. The strategy of making playing cards continue all the way until the mid 1900s at

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    Nintendo

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    Nintendo’s strategy towards game developers Nintendo serves as a good example of a firm that has managed to capture a great deal of value created by other players in the market‚ among others by leveraging the value created in the compliments market. The company mainly signed licensing agreements with outside programmers for development of games compatible with their hardware system. But by still keeping a small share of the game software development in-house (10% in the U.S)‚ Nintendo basically

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    The company’s distribution strategy covers choice of firm distribution and transport‚ number and location of warehouse and weather the company carries out activities itself or buys (outsources) them. Toyota’s automotive sales distribution network is the largest in Japan. As of March 31‚ 2009‚ this network consisted of 290 dealers employing approximately 40‚000 sales personnel and operating more than 4‚800 sales and service outlets. Toyota owns 19 of these dealers and the remainder is independent

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