Procedural Programming vs Object Oriented Programming When writing code for a program it is very important to make sure that you use the best language for what the client needs. Prior to making a decision on what language to use‚ a programmer needs to decide which method he or she wants to use. The two most common methods used by coders in the field today are procedural and object oriented programming (OOP). Making the decision to use an incorrect option could run cause problems during the maintenance
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Unit 4: Introduction to Object Oriented Programming Concepts Student Name Principles of Information Technology IT50-1101D David Reed Ph.D.‚ PMP 17th‚ May 2011 Table of Contents Abstract 3 Unit 4: Introduction to Object Oriented Programming Concepts 4 Programing Assignment 5 References 8 Abstract Object-oriented programming (OOP) is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design
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decades? 1950s: focus on efficient automation of existing processes 1960s: advent of 3gl‚ faster and more reliable computers 1970s: system development becomes more like an engineering discipline 1980s: major breakthrough with 4Gl‚ case tools‚ object oriented methods 1990s: focus on system integration‚ GUI applications‚ client/server platforms‚ Internet The new century: Web application development‚ wireless PDAs‚ component based applications 3. List and explain the different phases in the SDLC
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OO Comparison Paper Object-oriented programming is the predominant paradigm in the software development world. Thus‚ it is important to understand how object-oriented programming works. One useful exercise may be to compare and contrast object-oriented programming to more traditional structured programming. I will do just that in this essay. We will review some history‚ give a brief overview of both paradigms‚ and discuss how they are similar and different. First it’s important to understand the
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Basic Concepts of Object-Oriented Programming 1. Classes 2. Objects 3. Data abstraction 4. Data encapsulation 5. Inheritance 6. Polymorphism 7. Dynamic Binding 8. Message Passing Student DATA Name DOB Marks …. FUNCTIONS Total Average Display …. Classes The entire set of data and code can be made as a user-defined type with the help of a class. Once a class has been defined‚ we can create any number of objects belonging to that class. A class gives a structure of what an object of its type will
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Short is . A. System.Int32 B. System.Int64 C. System.Int16 D. System.Object 5. The member "clear" of the Array class that sets a range of array elements to zero‚ false or null reference is a method. A. Shared B. Method C. Class D. Object 6. The method converts an OLE automation date value to a DateTime Instance. A. Today B. TimeOfDay C. Now D. FromOADate 7. The function procedures are by default. A. public B. private C. protected D. inherited 8. Every optional
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Object-oriented Programming/Event-Driven Programming versus Procedural Programming Professor Computer Program Design Object-oriented Programming/Event-Driven Programming versus Procedural Programming There are many advantages of using Object-oriented Programming (OOP) over Procedural Programming (PP). When using inheritance‚ you can develop new classes more quickly by extending existing classes that already work; you need to concentrate only on new features added by the new class.
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number” for each object created from the class. That is‚ the first object created will be numbered 1‚ the second 2‚ and so on. To do this‚ you’ll need another data member that records a count of how many objects have been created so far. (This member should apply to the class as a whole; not to individual objects. What keyword specifies this?) Then‚ as each object is created‚ its constructor can examine this count member variable to determine the appropriate serial number for the new object. Add a member
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Lab Exercises Object Oriented Programming with Java Lab Exercise Lab Unit – 1 (2 Hrs Real Time) 1.1 Write a program to display any message: 1.2 Write a Java program to display default value of all primitive data types of Java. 1.3 Write a program check two strings are equal or not. Lab Unit – 2 (2 Hrs Real Time) 2.1 Write a program to give the examples of operators. 2.1.1 Increment and decrement operators. 2.1.2 Bitwise Complement Operator. 2.1.3 Arithmetic operator. 2.1.4 Relational
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Computer Programming In partial fulfillment of the requirements For the title of Object Oriented Programming Language Tungol‚ Axel-Yor Gomez‚ Christallane Velarde‚ Patrick John Santos‚ Renato Astraquillo‚ Angelo Clark College of Science and Technology SNS Bldg.‚ Aurea St. Samsonville Subd.‚ Dau‚ Mabalacat‚ Pampanga A project study presented to the Faculty of the Computer Programming In partial fulfillment of the requirements For the title of Object Oriented Programming Language
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