Define and contrast Structured Programming against Object-Oriented Programming. Be sure to address pros and cons for each method. Use charts as necessary to supplement written research. Edson Cazeau COP 3530 PBSC Fall 2012 Dr. Rolando Object Oriented Programming (OOP) and Structured Programming are two programming paradigms. A programming paradigm is a fundamental style of computer programming. Programming paradigms differ in how each element of the programs is represented and how steps are
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a. high-level 3. The rules of a programming language constitute its _____________. a. objects 4. A _____________ translates high-level language statements into machine code. c. compiler 5. Computer memory locations are called _____________. b. variables 6. The individual operations used in a computer program are often grouped into logical units called _____________. a. procedures 7. Envisioning program components as objects that are similar to concrete objects in the real world is the hallmark
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The Three Tenets of Object-Oriented Programming Languages According to Bjarne Stroustrup‚ author of the C++ programming language‚ for a language to call itself object-oriented‚ it must support three concepts: objects‚ classes‚ and inheritance. However‚ object-oriented languages have come to be more commonly thought of as those languages built on the tripod of encapsulation‚ inheritance‚ and polymorphism. The reason for this shift in philosophy is that over the years we’ve come to realize that encapsulation
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OBJECT-ORIENTED DOCUMENTATION Johannes Sametinger C. Doppler Laboratory for Software Engineering Johannes Kepler University of Linz A-4040 Linz‚ Austria Abstract Object-oriented programming improves the reusability of software components. Extensive reuse of existing software enhances the importance of documentation. In order to increase the productivity in documenting and to make the structure of documentation better suitable for object-oriented software systems‚ we suggest to apply object-oriented
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Phase 1 Discussion Board 2: Object Oriented Techniques IT110_1302A-01 Introduction to Programming Instructor: Steve Montgomerie Jeffrey Graham April 10‚ 2013 Colorado Technical University In order to better understand object oriented programming (OOP) this paper will discuss the similarities and differences between OOP and procedural programing (PP). It will also provide information on four basic object oriented concepts of objects‚ classes‚ methods‚ and polymorphism. The some similarities
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process architecture design should consider which processes are responsible for which use-cases. Partitioning of the dataset should aim to identify which objects are accessed by which of these processes. Transactional analysis should analyse the transactional requirements of each use-case‚ and the objects that are accessed in each transaction. Object interaction diagrams are useful in this respect. The OO design phase should include the design of optimal access and index structures to support the navigation
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Object Oriented Design The object oriented design to be used CD and DVD media collection system to identify the information about the media. You will need some general information to make the system work correctly. Item CD DVD The media collection needs to have a item class to keep the general information about the media and a class to handle the media to is going to be used. Attributes are: Name‚ type and quantity. Methods
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The Object Oriented Model The object-oriented(OO) model actually had its beginning in the 1970s‚ but it did not see significant commercial use until the 1990s. This sudden emergence came from the inability of then existing RDBMSs (Relational Database Management Systems) to deal with complex data types such as images‚ complex drawings‚ and adio-video files. The sudden explosion of the Internet and the World Wide Web created a sharp demand for mainstream delivery of complex data. An object is a
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Object oriented system development is an approach to system design in which the development process of the entire system is decomposed into smaller independent stages called objects. It is considered to be a partial lifecycle. Each object and its attributes are abstract entities and is characterized by its functionality. Using the functionality of objects they can further be grouped in classes. Object oriented system development is characterized by reusability of components i.e. Objects that
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The object oriented information modeling started in the early 1960’s‚ but at the time it was not very popular. It is only recently that object oriented programming has become popular. It was designed for the purposes of creating simulations and was developed by Kristen Nygaard and Ole-Johan Dahl in Norway. The term “object oriented information modeling” was first used by Xerox PARC in their Smalltalk programming language. The term was used to refer to the process of using the objects as the foundation
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