Constructing the Con Speech I. Introduction • In 2011‚ the Supreme Court rightfully ruled against a law that wanted to make it illegal for minors to purchase violent video games on the claims that these types of game cause violent behavior. • The court over ruled it stating that it was unconstitutional violating both the 1st and the 14th amendments. My opponent wants to take this law even further by banning the use of these games to any minor under the age of 18‚ however I believe
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debate about violent video games. Senator Joe Lieberman (I-Conn.) raised the issue while discussing his proposed “national commission on mass violence” on “Fox News Sunday” Dec. 16. “The violence in the entertainment culture‚ particularly with the extraordinary realism to video games and movies now‚ does cause vulnerable young men‚ particularly‚ to be more violent‚” said the senator‚ who was joined by Sen. Dick Durbin (D-Ill.). ABC News has not confirmed that Lanza played violent video games
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violent tv programs have been blamed for causing crime rates to rise in many countries. but many people dont agree that violence is related to TV viewing. Discuss the possible reasons for both opinions. give your opinion as to wether or not violent programs should be taken off the air. It has long been asserted that watching crime on television or playing violent video games contributes to violent behavior. In other words‚ it is what a person watches that allegedly influences and desensitizes him
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“And the little room where they wrote out the terns was the scene of one of the poignant‚ dramatic contrasts in American History” (Catton). Bruce Catton described how America started from a new way of thinking. Catton’s purpose of comparing and contrasting Grant and Lee were to show how the men were both very alike because they were both American and different because of their ideologies. Catton’s purpose of comparing Grant and Lee was to show how close the Civil War was and how strong the leaders
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year-old son‚ Bruce Wayne‚ were coming out of a movie theater at 10:47 p.m. As they stepped onto Park Row (now called Crime Alley)‚ a thug named Joe Chill armed with a gun approached them from the shadows to steal the pearl necklace Martha was wearing. Thomas‚ moving in to protect his wife‚ was shot by Chill‚ causing Martha to scream. Chill then shot her‚ while shouting‚ "this’ll shut you up!". Bruce‚ traumatized by the deaths of his parents‚ would never be the same. Afterward‚ Bruce was raised by
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name 4/23/12 Earth Science Earthquake essay Earthquakes are a very dangerous natural disaster‚ if strong enough; they could destroy the best-built buildings. They are caused by a sudden shift in the tectonic plates. Earthquakes can also cause other types of disasters too. They could cause tsunamis or volcanic eruptions. However earthquakes erupt unpredictable and can kill many people unpredictable. Seismometers can detect the strength of the earthquake‚ which then gives a number on the Richter
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2010 Violent Video Games Influence Violent Behavior in Children Many people still do not believe that violent video games could influence violent behavior in children. They think that video games are just for entertainment and nothing more than that. Even though there are several cases where video games have been blamed or held responsible for violent actions‚ some people fail to consider the fact that violent video games do influence violent actions. One perfect example where violent video
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Violent Video Games Might Be to Blame for Violent Behavior Is Media Violence a Problem?‚ 2010 ------------------------------------------------- Top of Form Bottom of Form Mark and Keisha Hoerrner‚ "Video Game Violence‚" Children’s Voice‚ vol. 15‚ January/February 2006. Copyright © 2006 Child Welfare League of America. All Rights Reserved. Reproduced by permission. Mark Hoerrner is a writer and the author of several articles on the media’s effect on children. Keisha Hoerrner is department
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Violent video games today may influence younger‚ more impressionable‚ and or weaker-willed players‚ but in general‚ the average gamer will know better than to let data on a plastic disc tell them how to live their lives. Alright‚ so…by a show of hands‚ how many of you in this room believe that violence in video games should be restricted‚ or “toned down”? *survey the votes* How many of you believe that violence in video games is the most influential factor in causing teens to commit violent crime
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Switching costs (LP to DVD for example). Lock-in arises whenever users invest in multiple complementary and durable assets specific to a particular information technology system. Network externalities/network effects – the value of a product to one user depends on how many other users there are. These technologies tend to exhibit long lead times followed by explosive growth. Positive feedback as the user base grows‚ and eventually reaches critical mass and takes over the market. Therefore growth
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