The impact of online apparel stores on in-store shopping: A complement rather than a substitute Abstract Due to the fast development of the Internet and the growing popularity of online shopping‚ some argue that the online shopping will substitute store shopping ultimately. For some products such as books and tickets‚ that might be true‚ however‚ for product like apparel - a kind of high-risk and hedonistic product‚ it is not the case. This essay demonstrates why it is
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Online Dating: The Good and the Bad “Want to meet hot singles in your area?” Not a day goes by without encountering one of these advertisements on the internet. These advertisements can be seen on almost every page on the web‚ from dictionary websites to social networking websites such as Facebook. With many different behaviours resulting from online dating‚ this essay will explore three different positions on online dating: complete rejection‚ middle ground‚ and acceptance. Many people reject
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Online Shopping and Customer’s Satisfaction Online Shopping and Customer’s Satisfaction Course Title: Business Research Methodology Course Code # MGT-407 Prepared By: Md. Ruhul Amin Serial: 94 Section: A Batch: 17th Prepared for: Dr. Muhammad Shariat Ullah Assistant Professor Department of Management University of Dhaka Date of Submission: October 30‚ 2014. ii Letter of Transmittal To‚ Muhammad Shariat Ullah Assistant Professor Department of Management University of Dhaka Subject: Submission
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distribution company. Sales in 2013 were reported at more than S$2.6 billion. NTUC also operates an online store where customers can order their groceries directly from their online store and have them delivered to their homes or destinations of their choice. This paper explores the business operations management of NTUC in Singapore and the possible challenges NTUC may face in their online retail and delivery service. This paper also evaluates and recommends appropriate measures that NTUC
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Social Issues of Online Gaming With the technology advancements improving the gaming experience‚ more people are playing online games. Starting from children‚ teenagers‚ adults‚ people of all ages are playing online games. People that are addicted to online games have the tendency to lose interest in many hobbies‚ activities they enjoyed doing. They have little face-to-face interaction with their friends and family‚ assuming they are spending more than 4 hours a day playing online games. However
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rcos Hernandez‚ Jaime (Dublin Business School‚ 2009) Internet shopping has greatly evolved; therefore it is relevant to investigate if online shoppers’ behaviour has also changed. This dissertation focuses on experienced users‚ those who spend many hours online and are skilful ... An investigation into the consumer behaviour across online and offline shopping channels within the Irish book market : an analysis of 18-25 years old Irish consumer Zheng‚ Chunlong (Dublin Business School
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Online shopping among Hong Kong people Introduction: Online shopping is a trend in the world in recent year because of the development of rapid digital era‚ such as smart phones‚ easy checkout systems‚ secure system and so on. Online shopping become plays an important role in electronic commerce. According to UCLA Center for Communication Policy (2001)‚ online shopping has become the third most popular Internet activity‚ immediately following e-mail using/instant messaging and web browsing
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PERCEPTION TOWARDS ONLINE SHOPPING: AN EMPIRICAL STUDY OF INDIAN CONSUMERS Zia Ul Haq Assistant Professor‚ Central University of Kashmir‚ Jammu & Kashmir Email: zia@cukashmir.ac.in ABSTRACT Consumers are playing an important role in online shopping. The increasing use of Internet by the younger generation in India provides an emerging prospect for online retailers. If online retailers know the factors affecting Indian consumers’ buying behaviour‚ and the associations between these factors
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ATTITUDE OF INDIAN CONSUMER TOWARDS ONLINE SHOPPING A Project Presented to University Business School‚ Panjab University CERTIFICATE This is to certify that the Report entitled “Attitude of Indian Consumers towards Online Shopping” has been made for the partial fulfillment of the Marketing course by Bandeep Kaur‚ student of MBA Marketing‚ under my guidance. I confirm that this Report truly represents her work. This work is not a replication of work done previously by any other person and has
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"THE IMPACT OF ONLINE GAME ADDICTION TO THE ACADEMIC PERFORMANCE OF THE FRESHMEN OF POLYTECHNIC UNIVERSITY OF THE PHILIPPINES (PUP) COLLEGE OF ARCHITECTURE AND FINE ARTS (CAFA) S. Y. 2014-2015" Section 1: For questions 1 and 4‚ non-violent online games refer to those games that do not have any killings or physical harm to the other objects (living and non-living) inside the gameworld. Examples of non-violent online games include puzzle games (e.g. Tetris‚ checkers‚ etc.) 1. Please state the types
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