"Online games subculture" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 17 of 50 - About 500 Essays
  • Satisfactory Essays

    English subculture

    • 643 Words
    • 3 Pages

    English – culture Before reading 1. What is subculture? - It is a culture within a culture 2. Name some of the subcultures you know. - Hip-hop‚ emo‚ hooligan & hippie 3. What subculture is represented in the picture? - Hip-Hop - Why are members of the group easily recognizable? - Because they are getting ready to go on stage themselves 4. What is stereotyping? Give example of stereotypes. - It’s a way of seeing people. E.g. the Germans are drinking a lot of beer 5. How might people stereotype

    Premium Romeo and Juliet Culture Stereotype

    • 643 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Effects of Video Games to the Academic Performance of Second year High School Students of Miraculous Medal School‚ School Year 2010-2011 The Problem and its Setting Introduction A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. Different platforms can be used to play video games‚ an example is personal computers. Video games typically use other ways of providing interaction and information to the players

    Premium Video game Gameplay Video game genres

    • 920 Words
    • 4 Pages
    Good Essays
  • Best Essays

    Punk Subculture

    • 1686 Words
    • 7 Pages

    mechanized into living where they live. Concerned with the erosion of identify and distinct ways of life‚ large quantities of subculture emerged,especially in the late 1960s and 1970s. Bourdieu has already coined the term ‘cultural capital’ to explicate the cultural asserts available within society. As provided with unique habitus and subcultural production‚ diverse subcultures often distinct through different subcultural capitals. This essay will interpret the notion of ‘subcultural capital’ thoroughly

    Premium Culture Popular culture Cultural studies

    • 1686 Words
    • 7 Pages
    Best Essays
  • Good Essays

    working students

    • 592 Words
    • 3 Pages

    Chapter I Online Gaming is the current trend with the youth nowadays. Many students are found in internet cafes because they are so engrossed in playing various online and LAN games. Many young people nowadays would say gaming is an easy way to relieve stress from school or anything‚ many would say it is a pastime that is addictive‚ many would also say that they feel exhilarated whenever they play online games. It is obvious that these mere online games are more than what it is to those who

    Premium Massively multiplayer online game Online game Philippines

    • 592 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Second Life Case Study Questions/Answers CASE STUDY QUESTIONS QUESTION 3 There are several ways to start up business in an online virtual server. Second Life as of now harbored few to many online companies that does business online as a form of advertising or even setting up their virtual business inside the server by buying up “lands” in the so called “Grid” world. Of course‚ to do that‚ you have to buy the virtual “land” to start up the virtual business by subscribing to the premium membership

    Premium Massively multiplayer online game Online game Social network service

    • 976 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    as a business tool for online conferencing‚ online collaboration‚ knowledge management and prototyping. Also companies can test new products using Second Life’s 3 -Drendering programs‚ experiment with new marketing and advertising campaigns to see how people react‚receive feedback on real-world products or services. 2. What kinds of businesses are most likely to benefit from apresence on Second Life? Why? Retail businesses that are already used to doing business online may have an easier time

    Premium Massively multiplayer online game Online game Collaborative software

    • 1212 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Argument Topic

    • 1017 Words
    • 5 Pages

    people do these works online. Students are lazy to read the books‚ use pen to take notes an d finish the homework‚ they think it is faster and more convenience to use e-book to read the article‚ take notes and finish the homework. Also‚ “the information on internet is widely. It is like a large library that includes a lot of useful information and educational materials. You can search anything on it” (Bator‚ 2009). Secondly‚ we can use the internet to shop online. Because online shopping is convenient

    Premium Online game Social network service Internet

    • 1017 Words
    • 5 Pages
    Good Essays
  • Better Essays

    The Basketball Subculture

    • 1105 Words
    • 5 Pages

    Introduction In this analysis I will cover the different aspects of sport subculture and what it means to be a recognizable member within a group. I will give examples of what it means to be a part of such subcultures. For example‚ shared ways of dressing‚ group status and credibility‚ as well as some of the groups norms and rituals. The specific group I will discuss will be my basketball team and the role I play within it. Because my team is at highly competitive level‚ our norms may be unlike

    Premium Basketball

    • 1105 Words
    • 5 Pages
    Better Essays
  • Satisfactory Essays

    Jhea Sarah L. Manrique Mr. Rolan Macarang BS-IS/IT 3B I. TITLE: “Automated Sales and Inventory System of Veedol General Merchandise” II. OBJECTIVES OF THE STUDY The aims of the project is to develop a system that will enable the hardware of Veedol General Merchandise to provide a better quality service and make the work more productive. Specifically‚ the study aims: 1. To describe and analyze the existing system; 2. To determine the feasibility of developing an

    Premium Automation Industry Programmable logic controller

    • 481 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    effectsassss

    • 849 Words
    • 4 Pages

    ngyterxcvchgetrz uyrfvcrdciEffects of Online Games on Students INTRODUCTION Development in technology brings many things that people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said th Premium299 Words2 Pages Effects of Online Games to the Students Introduction As time passes by‚ technology continues to evolve. Because of

    Premium Massively multiplayer online game Online game Video game

    • 849 Words
    • 4 Pages
    Satisfactory Essays
Page 1 14 15 16 17 18 19 20 21 50