Alabang Research In Technical Writing “Effects of Online gaming to the 2nd year IT College students of lyceum of Alabang” Submitted by: Villano‚ Novain Rai Lanuza‚ Zeus Leyte‚ Junany Salazar‚ Leemar Submitted to: Mrs. Buluag Introduction Many students are now getting addicted on online games. Most of them are high school to college students. It can be a conflict on their studies and also to their family. This game commits a failure of students to their school subjects. For
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more efficiency. Games also‚ from being just an ordinary one-set game or a video game with the use of joysticks now had evolved into a modernize online games‚ which links players from across the world together in the same type of game. The popular term‚ online‚ was originally called the Massively Multiplayer Online Game (MMOG or MMO). MMOG is capable of supporting hundreds or even thousands of players simultaneously‚ and is played with the internet. Typically‚ this type of game is played in a giant
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Online games are played by those people who wants to have fun. many online games are created nowadays like special force‚ crossfire‚ cabal and defense of the Ancients or DOTA. The first graphical MMOG‚ and a major milestone in the creation of the genre‚ was the multiplayer flight combat simulation game Air Warrior by Kesmai on the GEnie online service‚ which first appeared in 1986. Kesmai later added 3D graphics to the game‚ making it the first 3D MMO. Commercial MMORPGs gained acceptance
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In Chinese online game market‚ there are two normal price strategies‚ Charging and Free. The Charging means that the customers need to pay for the game. They need to buy the game client or pay for the playing time (for example: RMB30 for 4000minits or RMB90 for 1month). The Free means that the customers can play the basic game for free. And they can buy some items in the shop on the official website or directly in the game store. The two players I picked for this analysis are World of Warcraft
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sports‚ shopping‚ going camping or playing online games. Online games are now liked by most of the people and are now growing fast in part of the internet based industries. Many people can play these online games together in a network. With the expansion of the World Wide Web‚ these games have become one of the best ways of comforting stress after a tiring day. There are many free online games available on net that can be downloaded easily. As‚ these games are played together‚ it’s a nice way to interact
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background play online game for the students is not a stranger in this day and age. not only students junior high or high school but kids kindergarte were often encountered are playing online games. Internet cafe business grows especially in Bengkulu last few years. have an impact on rising rates of online game players among students. Of this problem there are the effect either positive or negative. I try to discuss how the negative effects of online games for students? Many cases
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Due to the unpleasant effects on children‚ online games should be banned by the government. Firstly‚ online games totally distract children from studying. Instead of listening carefully to what teachers say in class‚ young gamers often think or chat with their friends about how they can improve their ability in the games or where are they going to hang out in their cyber world and so on. Moreover‚ after school‚ they just go straight to the computers‚ ignoring their homework and lessons to review
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Online Games 1 INTRODUCTION The youth of today no longer seem to spend their leisure activities like in the olden days; outdoor games or playing with toys‚ instead‚ they spend their free time in their homes‚ internet cafés or computer shops simply to satisfy their hunger; and that hunger is Online Gaming. Online gaming has such a profound impact on not only the young‚ but dynamically every age group as well. So far‚ virtually anyone is able to go on a computer and punch
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Effects of Online Games on selected 2nd year student’s Academic Performance: A basis to know the study habits of students. A Term Paper Presented to Ms. Rona Vibar High School Department University of Perpetual Help System-DALTA In partial fulfillment of the requirement For the subject English IV By Lawrence Cedric T. Salvador Peter Felix V. Lombos IV – Hope March 7‚ 2011 Table of Contents List of Tables Page Chapter 1 The Problem – Its Background
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towards online games and its effect” Introduction: Development in technology brings many things that people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun‚ to keep away from the heat of the sun‚ without knowing that there are a lot of effects of playing these games that are
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