"Online gaming discourse community" Essays and Research Papers

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    Discussing Discourses Many people find the concept of a discourse community to be important enough to write about but many have failed to create a clear and universal definition. Three scholars: Porter‚ Swales‚ and Gee each attempt to create their own definition of the concept. Each of their articles has major differences in their interpretation of the notion of discourse communities while still having underlying similarities. The articles all build off the work of others while also introducing

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    Council of Teachers of English) ‚ a discourse community is “the grouping of people who share common language norms‚ characteristics‚ patterns‚ or practices as a consequence of their ongoing communications and identifications with each other”‚ with that being said the discourse community of Political Science is one of relevance and interest to myself. There are many different articles and pages that serve to help one understand all about discourses and the discourse of Political Science solely. The goals

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    Discourse Community Analysis For the last decade‚ massively multiplayer online role-playing games (MMORPGs) have been rising in popularity‚ with the total revenue of these games coming out to be about half a billion dollars. Since the year 2004‚ there is one game that has greatly contributed to this increase of interest in the genre: World of Warcraft. Since its inception‚ World of Warcraft has achieved over eleven million subscribers‚ as well as being referenced in mainstream media such as news

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    increasing popularity of mobile games. Several individuals who play video games‚ identify as “gamers”‚ are scaled from people who appreciates games to people who are obsessive over it. As video games become further with multiplayer and online capability in the community‚ gamers are found growing with social networks. Video Games

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    Online Multiplayer Video Games Create Greater Negative Consequences‚ Elicit Greater Enjoyment than Traditional Ones ScienceDaily (Oct. 22‚ 2007) — Online video games with thousands of simultaneous players‚ such as “World of Warcraft‚” have become hugely popular in the last two decades and are now a multibillion dollar industry with tremendous financial success. Joshua Smyth‚ associate professor of psychology in The College of Arts and Sciences at Syracuse University‚ recently conducted a randomized

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    Everyone belongs to various communities‚ but one type of community that many people don’t recognize is discourse communities. Discourse communities may be difficult to identify and pick out‚ but thankfully‚ author John Swales outlines the necessary criteria needed to be considered a discourse community. Swales says‚ “The concept of discourse community is proposed as a more functional and goal-directed grouping than either speech community or speech fellowship” (Swales 211). He then goes on to give

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    Rhetorical Arts Writing in the Applied Math Discourse Community A discourse community that I would like to be involved in is the Applied Mathematics discourse community. Although James Paul Gee claims that it is not that simple to join a discourse community‚ it is even more so in the applied mathematics discourse community because of how broad it is. A lot of the time‚ people engulfed in the Applied Math discourse community are usually part of another discourse community. For example‚ Angela Gallegos‚ a math

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    “The Concept of Discourse Community‚” an excerpt from the book Genre Analysis‚ by John Swales attempts to indicate the actual definition of a discourse community. Swales main argument is that there is a difference between a speech community and a discourse community. Also‚ that there are six characteristics a group must meet in order to be a discourse community. Swales then provides examples and discusses issues concerning the idea of a discourse community. In the beginning of Swales argument‚

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    overcome differences and accept that contrary opinions do not reflect negatively on us or our intelligence. However‚ the media stream of sexist material makes this belief a fallacy. During this essay‚ I will discuss how the media influences the gaming industry and those who partake in the video game hobby‚ how the interactive media contradicts what the PR departments say and how this sexism reinforces the idea that women should be objectified and this image plays into the hero wish fulfilment of

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    Introduction to Information Systems The online gaming industry is important because it acts as a strategy for evaluating the attractiveness of the industry regarding its sustained profitability and potentiality over time. The main focus of the online video gaming strategy is in the porter’s five forces: The porter’s five forces influence the industry competition and describes the differences in profitability across the whole industry (Cadiat & Probert‚ 2015). The five forces are: ➢ Power of buyers

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