"Online gaming discourse community" Essays and Research Papers

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    Public Relations October 5th‚ 2012 Assignment two: Summary: Jane McGonigal is a game designer that has been making online video games for the past ten years. Her talk “Gaming can make a better world” describes her objective for the next ten years; to solve world problems by convincing people to play more online video games. Currently‚ we play three billion hours weekly of online video games‚ but Jane McGonigal believes that number needs to grow intensely. In order to solve world problems we are

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    Evolution Gaming is one of the world’s most popular live dealer operators that has truly lived up to its name since its inception in 2006. Evolution Gaming has evolved at every single opportunity constantly meeting the demands and satisfying the wants of its ever growing clientele. This Latvia based company is a trend setter and is unparalleled in its exceptional array of live casino games that are highly immersive. In the last year‚ Evolution Gaming has grown in leaps and bounds than any other live

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    Reading Response “Literacy‚ Discourse‚ and Linguistics” by James Paul Gee Summary: In “Literacy‚ Discourse‚ and Linguistics‚” James Paul Gee attempts to explain “a way of talking about literacy” and “literacy studies.” He describes how a Discourse is not the same as discourse‚ details the different types of Discourses‚ and introduces several new terms to strengthen his argument. Gee’s overall claims‚ in his own words‚ is “the focus of literacy studies or applied linguistics should not be language

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    Computer-Mediated Discourse

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    To appear in the Handbook of Discourse Analysis‚ edited by Deborah Tannen‚ Deborah Schiffrin‚ and Heidi Hamilton. Oxford: Blackwell. Computer-Mediated Discourse Susan C. Herring 1 Introduction 1.1 Definition Computer-mediated discourse is the communication produced when human beings interact with one another by transmitting messages via networked computers. The study of computer-mediated discourse (henceforth CMD) is a specialization within the broader interdisciplinary study of computer-mediated

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    This states that jobs created by casinos and gambling are low paid and do not do any good. This statement is not true because casinos actually helped to regenerate places with unemployment‚ such as Atlantic City in New Jersey. According to American Gaming Association “In 2002‚ the commercial casino industry provided more than 350000 jobs in the United States‚ with wages and benefits totaling $ 11 billion. An estimated 400000 additional jobs are supported by casino industry spending”. In one year that

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    background and my Discourse. I will disclose my social habits of my Discourse I use day to day but not at school. When I use the word “Discourse” it is the combination of of saying‚ writing‚ doing‚ being‚ valuing‚ and believing. All the words use to describe social gatherings covered by the author James Paul Gee in his Article “Literacy‚ Discourse‚ and Linguistics: Introduction.” Discourse is capitalized because the lowercase means connected stretches of language that make sense. The Discourse I use and

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    Pest Deg Gaming Industry

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    PEST DEG Analysis for Gaming Industry Gaming industry includes those corporations that develops and distributes gaming and entertainment products through software programs and gaming hardware such as consoles‚ arcades‚ game gadgets and other technologies. Political-Legal • Intellectual Property Rights Intellectual Property Rights (IPR) is a term that covers patents‚ trademarks‚ and copyright. This law helps understand that all great products and innovation have an origin such as various

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    can be defined by the dominant discourses in society‚ such as gender and sexuality. Michael Foucault’s definition of discourse is more than just the ways of thinking and producing meaning through communication. The notion of discourse defined by Foucault have become closely associated with power and knowledge (Miller‚ 1990). Dominant discourse demonstrates how reality has been socially constructed. They can be found in many forms of media and communication. Discourses become dominant because they are

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    Critical Discourse Analysis

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    Chris Bulcaen makes a brief introduction to the study of Critical Discourse Analysis (CDA). CDA intends to use social-theoretical method in discourse analysis and is primarily linguistically based (Blommaet &ump; Bulcaen‚ 2000‚ p.447). It intends to analyze the structural relationships of dominance‚ discrimination‚ power and control through a textual study (Blommaet &ump; Bulcaen‚ 2000‚ p.448). Based on the assumption that social discourse is constructed and socially conditioned‚ CDA explores the power

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    Gender Discourse

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    Communication between males and females has always been somewhat complicated. Because we are arguing that males and females have different cultures we wanted to take a look at what some of these differences might be. According to our research the inherent differences between male and female culture are the different roles that society holds for them and the ways these roles lead to different communication styles. The stereotypes that men and women grow up with affect the types of ways in which they

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