Introduction The Online Entertainment Rental Industry is new and growing rapidly. Online DVD rentals are very popular and book loaning is closely following this trend. This paper explores the Internet business strategies of two industry leaders: Netflix.com (Netflix) and Booksfree.com (Booksfree). Netflix is the founder of online DVD rentals. Booksfree is currently the only known online book loaning company. These two companies currently dominate the Online Entertainment Rental Industry and
Premium Renting Rental shop Customer service
Context Online games are games played over some form of computer network. It directly implies that online gaming is a direct application of the Internet or equivalent technology. But games have always used whatever technology was existent at that point of time; for instance‚ modems before the Internet and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet
Free Online game Massively multiplayer online game
ON ONLINE SHOPPING: IT’s CURRENT SCENARIO AND FUTURE PROSPECT IN INDIA BY :PUNEET BHARDWAJ CONTENTS SR.NO | Key Points | Page | 1 | Introduction to Online Shopping | 4-5 | 2 | What is B2B and B2C | 6-7 | 3 | How online shopping evolved in India
Free Online shopping Electronic commerce Retailing
communication and transportation revolution. As the tools and reach of marketing increase‚ the job and responsibilities of marketers have evolved with them. Philip Kotler formalized this evolution with his book "Marketing Management". His key stages are production‚ sales and brand management. Each of these is strongly motivated by technological opportunities‚ which permit new methods and new opportunities. A fourth stage‚ a focus on the individual customer‚ is also important. As the new technology of
Premium Advertising Internet marketing Marketing
use an up-to-date information system to gather‚ assimilate‚ and evaluate internal as well as external information are gaining competitive advantage over other firms. Management is quicker to cater to customer’s needs and complaints. With the growth of communication networks‚ there are almost no barriers between the firm’s management‚ employees‚ customers and suppliers. Networked computing systems have made new modes of work possible. Conceptual Framework of the Study Products and information
Premium Computer network Computer Computer networking
trying to find improvement to the existing methods. The most recent method to be devised is electronic voting (e-voting). It is meant to phase out outdated paper ballot‚ punched cards and other mechanical voting systems with paperless electronic or online voting systems. E-voting systems endeavour to make elections simple while reducing the total cost of the election. Designing an air-tight and reliable e-voting system is therefore a great task‚ in that‚ the system that must be developed must protect
Premium Elections Voting system Election
that change human’s life. One of these things is online gaming that is provided by Internet. Online gaming is one of widely used leisure activities by many people‚ especially‚ young people. They think they are playing just for fun or just like a past-time without knowing a lot of effects of playing these games are more than they think. In Vietnam‚ there are more and more people who play online games and even are addicted to it. Playing online games‚ according to some research is beneficial.
Premium Online game Video game Massively multiplayer online game
ONLINE AIRTICKET BOOKING SYSTEM By A.MOHAMED GHOUSE IMAM Reg No: 41502621035 Of SRM Engineering College A PROJECT REPORT Submitted to the FACULTY OF INFORMATION AND COMMUNICATION ENGINEERING In partial fulfillment of the requirements for the award of the degree of MASTER OF COMPUTER APPLICATION June 2005 ii BONAFIDE CERTIFICATE Certified that this project report
Premium Software engineering Software testing Microsoft
ONLINE LEARNING Online learning‚ the prominent aspect of e-learning‚ has been considered as one of the efficient ways for education in this modern life. According to Enman and May (2012)‚ “Since 2000‚ the global e-learning market has grown by 900%.By the 2019‚ 50% of all training will be performed online.” However‚ apart from its benefits‚ online learning also brings many negative effects to students of every age group. This easy will focus on two advantages‚ convenience and cost-saving‚ as well
Premium E-learning History of education
Online Learning: Does It Help Low-Income and Underprepared Students? Shanna Smith Jaggars January 2011 CCRC Working Paper No. 26 A WORKING PAPER IN THE CCRC ASSESSMENT OF EVIDENCE SERIES Across the first year of a major grant from the Bill & Melinda Gates Foundation‚ with supplemental funding from Lumina Foundation for Education‚ CCRC has gathered and synthesized a large body of research evidence regarding strategies that may improve the success of students who attend community college. Working
Premium E-learning Adult education