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    Sony Bravia

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    511 BUSINESS ETHICS 1. Ethics ? Imp of ethics in Corp. sector Society Individual Profession 2. Ethics? Types of ethics wid suitable corp. eg 3. Ethics differs from morality. Explain 4. Business Ethics. Nature and Imp 5. Business Ethics. Its relationship wid Corporate Social Responsibility [csr] 6. Business ethics in global eco 7. Concept of business ethics Discuss d reltnship btween Biz ethics and Biz devpt 8. Role of Biz ethics in civilized society 512

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    4ps of Sony Vaio

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    THEIR HELPING HAND IN THIS VENTURE. CONTENTS TOPICS | PAGE NO. | INTRODUCTION OF SONY VAIO | 3 | HISTORY | 3 | MISSION‚ VISION‚ GOAL | 4 | MARKET SHARE | 6 | SONY VAIO AND ITS COMPETITORS IN THE LIGHT OF 4Ps-COMPARATIVE STUDY | 7 | COMPETIIVE ADVANTAGE | 8 | PROBLEMS FACED BY SONY VAIO | 8 | RECOMMENDED MARKETING STRATEGIES | 9 | FUTURE PLANS | 14 | BIBLIOGRAPHY | 14 | INTRODUCION Sony is known as one of the most comprehensive entertainment and technology companies in the

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    Sony Marketing Plan

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    Executive Summary Sony Mobile Communications is a multinational mobile phone company and is a subsidiary of Sony Corporation. Problem Recognition Chart 1: Smartphone Operating Sales in Q4 2011 [pic]Source: Gartner 2011 Sony has been developing solid phones for more than a decade now‚ however‚ it has not been very successful in the smart phone industry. Referring to Chart 1‚ Sony only has 5% of the market share of the smart phone sales during 4th quarter of 2011. The lack of market share is

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    Shortly about SONY

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    Corporation Sony - Company information Sony Company was founded in 1946 in Tokyo physicist Akio Morita and Masaru Ibuka engineer. The company consisted of 20 employees‚ they were engaged in the repair of electrical equipment and tried to create their own products. At that moment‚ any development and production have been hampered. Because of the post-war limits on the consumption of electricity has consistently exceeded this limit and "Tokyo Research Laboratory" kicked out of their official location

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    P3 and 4 Functional Activities and Organisational Structure - Practice 1. Using short sentences‚ please answer the following questions: Based on an organisation – e.g. business‚ club‚ charity‚ college etc – of your choice‚ state what positions would (probably) appear at the top and the bottom of its organisation chart. Top positions would be CEO and directors of each department. Bottom positions would be managers and employees. Describe at least two main purposes of an organisation chart‚ using

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    Sony Marketing Plan

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    SONY BRAVIA 3D HDTV ® 2010 MARKETING AND PROMOTION PLAN ALLA ABRAMYCHEVA MICHAEL GUZMAN FARAN MAQSUD KEITH McMURDY ANDREW YAKOVLEV PREPARED FOR PROFESSOR DAVID DIAMOND MKT 9703 MARKETING MANAGEMENT CUNY BARUCH ZICKLIN SCHOOL OF BUSINESS 5/2010 TABLE OF CONTENTS SONY ADVANTAGE p.3 COMPANY AND PRODUCT PROFILE p.4 SWOT AND COMPETITOR ANALYSIS p.7 MARKETING PLAN OBJECTIVES p.10 CUSTOMER TARGETS AND SEGMENTS p.12 MARKET POSITIONING p.14 IMPLEMENTATION GUIDELINES p.16 PROMOTIONAL PLAN p.17 CONCLUSION

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    The Evolution Of Sony PlayStation The gaming industry at one time mocked‚ know a steady increasing industry. Just think it all started from a man named Ralph Bear. Mr. Bear released Magnavox Odyssey in 1972‚ unlike conventional systems today it was powered by batteries. One of their mistakes was misleading consumers into believing that the Odyssey would only on Magnavox televisions. It did‚ however‚ prove that consoles for the home could be designed. He list goes on from Atari Pong‚ Magnavox Odyssey

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    National Culture in Sony

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    National Culture in Sony As mentioned earlier‚ Sony is a Japanese company with its operations all around the world. The company started its operations in 1946‚ taking this into account we can easily assume that Sony has a strong connection with its national values and incorporates a culture that is derived from these values. We will now use the five dimensions developed by Hofstede in order to assess its national culture. Power Distance The power distance value of Japan as calculated by Hofstede

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    Sony Case Study

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    Brian T Castagna Wilmington University BBM 402 Sony Case Study 1. Sony had been so successful in the past with the Walkman‚ Playstation‚ and other electronics because they were innovative and new for their time. They helped reshape the music and gaming industry as we know it today. Without such developments‚ technology might not be where it is today. Sony’s competition was also vastly different. At the time of the Walkman‚ there were no other major competitors and the purchase of CBS Records

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    Developing Creativity - Sony

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    Introduction……………………………………………………………………………4 Factors Affecting Creativity………………………………………………………….. 6 Stages of a Successful Problem Solving Programme…………………………………..7 CPS Framework……………………………………………………………………… 9 A critical look at creative problems facing Sony Corporation………………………..9 Application of CPS Models to Provide Solutions……………………………………12 Ways that Levels of Creativity Might be Measured & Assessed…………………….16 Abstract Creativity is the use of an original idea to create something. Businesses

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