computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus‚ strategy‚ quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponents’ "Ancient". The two teams’ ancients are heavily guarded structures at opposing corners of the map. The game is popular in many parts of the world; in the Philippines and Thailand‚ it is played as much as the game Counter-strike
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Writing Class Level 3 26 July 2013 Video games were made to be played Video games are usually considered an excellent electronic with the mainly purpose to propose entertainment. For different kinds of persons‚ from children that probably have more time to play it‚ until adults who usually have fun after their work. Technological advances in video gaming software have created a rapid evolution from 1970’s arcade game technology to today’s role playing games‚ featuring an almost life-like level
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When thinking about the effects of video games on America’s youth many negative aspects come immediately to mind such as aggression or attention deficit concerns. Mainly as result of mass media attention given to subjects such as law suits and violent crimes‚ these negative effects tend to take center stage. Is it possible that there are positive outcomes from the use of video games which are just as valid? Each type of game requires different skills if the player is to be successful; many involve
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intrigued the most in is the one of the video games. Video games have always interested me‚ ever since I was a young lad. I began playing video games when I was at the age of 4; it began with the Nintendo Entertainment System‚ one of my personal favorites. Next after a span of a few years my family purchased me and my brother the PlayStation One‚ which was an innovation of its time. The PlayStation Two came a few years later with better selection of games and improved graphics‚ very very fun in my
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every young generation know how to use it.Most of the parents hope that their children can use computer for their study. However‚ their children use the computer in a wrong way.They play the computer games for all the time and neglect their study in school.It will cause that computer games can never live apart from them‚ so I agree that playing computer games is a waste of time. First of all‚ playing computer games will waste plenty of time.Time is very precious to us today. We should be concentrate
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All I’ve thought about video game was a stress relief thing you can play using your computer or consoles which has the visual feedback shown on TV or the monitor until recent years. But I realized it’s based on what game you are playing. There are some games which have competitive scenes and others are casual games just for fun. Nowadays‚ people tend to call competitive video games as eSports. The word eSports means electronic sports due to the fact that it is played on computer. This sport got its
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process In these days there have been born many new videogames‚ all of them have been released in the market with the purpose of entertaining the audience or the public who buy them‚ there are many different types of videogames around all the world‚ we can find videogames that have to do with war‚ fantasy‚ strategy‚ and so on. But‚ what are the real implications for people of using those videogames? And‚ do they have any implication in the learning process of a person? Since electronic devices took control
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Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the
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phones. In fact‚in 2007‚ five of the year’s 10 best sellers were originally written on cell phones (Onishi‚ 2008). Undoubtedly‚ mobile devices are changing the way we live‚ work‚ and socialize. We can instantly access email from mobile devices‚ read articles‚ pay bills‚ send checks‚ buy clothing‚ play games‚ interact with others through social networking and SMS‚ and even check into a flight at the airport with a mobile boarding pass. Mobile devices are allowing users to perform a variety of tasks that
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reality? It is no longer a delusion clouded in science fiction. It is what is taking place currently in today’s generation through the virtual platform of video games. Video games have opened up a whole new venue for knowledge‚ literacy of problem solving and of course-entertainment. There is still debate on the negative effects concerning video game exposure‚ but a new light has been shed in the more positive direction within the last couple years. Gamers‚ as many of the general public and even themselves
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