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    human intervention. For example‚ manufactured objects and human interaction generally are not considered part of nature‚ unless qualified as‚ for example‚ "human nature" or "the whole of nature". This more traditional concept of natural things which can still be found today implies a distinction between the natural and the artificial‚ with the artificial being understood as that which

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    Video games are generally considered to be a pastime‚ as in to pass the time and have fun. The concept that they can be an educational tool is perceived by many as just an excuse to extend their playing time with more games. Students are sometimes punished by their parents by deploying the confiscation method to cease their activities with a gaming device. The simplest way to teach using video games is to have students play games that contain similarities with an existing school curriculum. This

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    Video Games In Education

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    Video games have been in our lives for a very long time. Even before the personal computer usage became this common‚ owning an “Atari”‚ a legacy game console‚ at home was very popular. However‚ the rapid change in technology has brought a new dimension to the world of video games as well. Game platforms have stunningly developed and changed‚ while video games have kept their popularity. Today‚ popular use of personal computers and hand-held smart devices allows gaming to take place everywhere. It

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    Video Game Violence

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    Video games have become a large form of entertainment ever since the Magnavox Odyssey was released in August of 1972. Now‚ consoles such as the PlayStation and Xbox are upgrading throughout the years‚ and the companies create more video games for kids and adults alike. Three-fourths of American households play video games‚ and with a growing industry‚ more job opportunities such as games designers and programmers are increasing. While there are professionals who take advantage of games to help live

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    Video Games in Education

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    ------------------------------------------------- Top of Form Video Games in Education Educational video games are sometimes referred to as ‘edutainment’ in the industry. Experts believe that these games make learning fun by using entertainment as an educational tool. These games take a specific type of learning or topic and build a game around that topic. For example‚ kids might learn math by playing a flying game. The hope is that the child will have fun and forget that they’re learning‚ but

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    Video Games in Psychotherapy After reading the article‚ Video Games in Psychotherapy by T. Atilla Ceranoglu‚ I agree that video games can help in psychotherapy because I believe that playing videos can take their minds off of the tragic things going on in their life‚ such as children who went through abuse‚ neglected‚ control problems etc… This will help them release some stress and to have a little fun. I think those kids who have problems controlling themselves this will help them relax a little

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    Video Game Delivery

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    Final Project Documentation for Video Game Delivery Project Prepared by: Video Game Delivery Project Team Date: 6/21/04 I. Project description The Video Game Delivery Project is a case study our group chose‚ that attempts to establish a website in which customers can pay a monthly membership fee. Included in that fee‚ would be an unlimited ability to rent video games through our website. Also included‚ will be dependable shipping service‚ both to and from the customer. We have done

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    INDS-1033-40 November 23rd‚ 2012 The Benefits of Video Games It is without a doubt that video games have exponentially grown in popularity throughout the last decade. They have truly become one of the most popular forms of entertainment (when compared to Television‚ movies‚ music‚ etc). Consumers spent $24.75 billion on video games‚ hardware and accessories in 2011. Although the majority of game players are adults‚ video games have become exceptionally popular among kids. According to

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    Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes. Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control‚ inhibition and attention. Does this mean that your teenager will feel an uncontrollable urge to go on a shooting rampage

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    Video Games Dbq

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    play video games and it is said that 5% to 10% of those kids are addicted to gaming‚ but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and social development because they can be used

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