Video Games and Violent Children Brittany Hern 02/02/2011 Critical Thinking and Composition Home video games‚ an industry worth $11 billion domestically that is now 30 years old‚ continues to be thrown into legal and moral debates regarding what age is deemed appropriate to participate. Video games‚ especially those deemed to be violent or rated “mature‚” are at the center of the controversy. There are two sides to this debate. Video game companies and their supporters
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Positive Effects of Violent Video Games Contrary to popular belief‚ violent video game actually has a lot of positive effects. According to studies done about the relationship of violent of video games and violent crime‚ this form of popular media has reduced the amount of violent crime. As stated in the journal written by Benjamin Engelslatter‚ “... video game play is generally associated with reductions in the violent nature of the crimes commited.” (Engelslatter). Also‚ based on information
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Video Games: Shaping the World’s Youth Shady Mahshi Lebanese American University Outline Claim: Negative effects of video games and results of overuse leading to many side effects I. Major idea: Video games promote unhealthy activity A. Opposing view: Video games may help children in following instructions‚ problem solving and logic Source: Raise Smart Kid. (2014). The positive and negative effects of video games. [Online] Retrieved from: http://www.raisesmartkid.com/3-to-6-ye
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Keep the Violent Vids away from Kids Violent video games and their effects on children is a growing debate in today’s society. The controversial problem is: are violent video games a negative effect on children or not? It is my personal opinion that violent video games are a bad influence on children. These young children learn from what they see. It is not a good thing when what they see is violence. It is also not a good thing when they are in control of the character that is doing the violence
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Video Game Literature Review Violent video games are said to have a negative effect on those who play them‚ but there is also the debate that violent video games help those who play them rather than hurt them. There is a rating system that separates games into groups from games for everyone all the way to games that can only be bought if you ’re eighteen and older. The main questions with this rating system seem to be‚ "Where do we draw the line‚" and "Who draws the line?" All to often younger
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statement that video games have “a redeeming social value.” Do violent video games have “a redeeming social value?” You could get many different answers to this question depending on who you ask. Is there any good that can come from video games? What harm can come to people and society from video games? Is modern culture being affected either negatively or positively by today’s video games and those that play them? Are young‚ impressionable‚ people affected by playing video games for hours and
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Violent video games affecting children Video games around the world have become immensely popular‚ a multi-billion dollar industry. An industry which revolves around the wants and desires of children and teens. An industry with a creation of unique entertainment like no other. An industry that continues to grow rapidly. Hours and hours are spent each day by youths playing these games‚ but are they really good for them? Are they educational? Games which educate a child’s mind exist but they wouldn’t
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Video games. Probably one of the best things invented ( In my opinion). There a place you can go if you just need some peace or to play a match with your boys. Video games are really fun‚ but are they safe? Over 91 percent of kids the ages 2 – 17 in America are playing video games! Is that safe? It seems dangerous for pretty much all the kids in America are playing video games‚ and they also probably don’t have a time limit. Now‚ I myself play video games as well‚ but I do have a time limit. I only
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going to discuss how different cultures view video games. I will also determine whether they see video games as beneficial to their culture. Video games can be a powerful learning tool according to Daphne Bavelier a researcher at the Unversity of Rochester. He did a study on the first-shooter game "Unreal tournament" found that players were able to increase there perceptual and atention skills by playing that game. Since this game is a pro-social game which means communcating with other people online
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Video games are being played everywhere‚ but do they hold value? People use video games for entertainment‚ however that might not be the only benefit gamers receive. Most people will look at games as a reason children act out‚ in a small manner or in some cases‚ horrendous acts. There are plenty of studies on the negative effects of video games‚ not as many to why these games should matter‚ but playing these games may give many positive effects. Although more research would paint a clearer picture
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