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    The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment‚ because they encourage players to become a part of the game’s script. Today’s sophisticated video games require players to pay constant attention to the game‚ rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore these impacts on today’s children. Most people

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    Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing‚ relationships through video games‚ how video games are for all people‚ and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games‚ there are two gamers in each household in

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    2014 Video Games Specific Purpose: To inform my audience about video games. Thesis: Video games have changed throughout the years and now has become a major part in our society. I. Introduction A. Attention Getter: Video games are used by everyone scientist‚ military‚ and of course the casual players. B. Credibility Statement: 1. Video games play a major role in my life‚ I don’t remember a day without playing at least one hour a day. 2. I spend at least a third of my day playing video games

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    The Negative Effects of Video Games The origin of video games can be traced all the way back to 1940. Since then video games have continued being advanced with the improvement of technology. They have changed from what was once arcade to handheld video games. The main purpose for introduction of video games was to bring new forms of entertainment in the limelight. That the reason behind their improvement with the advancement of technology. The popularity of this technology has been there for the

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    The Negative Influence of Video Games Video games are a relatively new medium of entertainment‚ which gives us control over the story to play it out‚ act it out‚ making it engaging. This leads to games being extremely fun‚ challenging‚ appealing and addictive. With time‚ games with improved mechanics‚ visuals and complexity are released making it even more appealing for the player making it difficult for people not to like video games. Nevertheless‚ video games tend to have certain effects on people

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    PEST analysis

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    criteria examples ecological/environmental current legislation future legislation international legislation regulatory bodies and processes government policies government term and change trading policies funding‚ grants and initiatives home market pressure- groups international pressure- groups wars and conflicts Political 1. No significant awareness program around disease education/recognition resulting in lower awareness in policy makers. 2. Orphan disease

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    Home Video Game Industry

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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    John Madden's Video Game

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    John Madden and his Video Game John Madden once said‚ “Discipline is knowing what you’re supposed to do and doing it as best you can... On third down and short yardage‚ the Raiders don’t jump offside. That’s discipline - not a coat and tie‚ not a clean shave.” John Madden was a football player in the NFL. He was drafted in 1958‚ by the Philadelphia Eagles‚ but an injury in his first season ended his career. Later he became the Oakland Raiders Linebackers Coach. After two seasons‚ he was selected

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    Video Games Cause Violence

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    Video Games Cause Violence Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders‚ however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like

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    Video Games vs. Children

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    English 1120 10 March 2006 Video Games vs. Children The promotion of violence by today’s media‚ especially video games‚ has caused violence and aggression in reality to become a major concern. As gaming graphics and special effects are becoming more realistic‚ this portrayal of violence is one of the many important concerns in society. These days‚ a person can pick up a controller‚ move a joystick around‚ press a few buttons‚ and totally devastate an entire city. The recent uproar about this

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