"Pestle of video game industry" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 44 of 50 - About 500 Essays
  • Powerful Essays

    Violent Video Games Over the past five decades there has been a discussion over violent media. This has included movies‚ music‚ music videos and television. Since 1990‚ there has been another venue on the chopping block‚ video games. Although video games have been around since the 70’s‚ the ones mainly considered in this argument have only been around for the last ten years. Some of the titles of these games are Doom‚ Grand Theft Auto‚ Warcraft and Manhunt. These are some of the games that have

    Premium Video game controversy Violence Video game

    • 1429 Words
    • 5 Pages
    Powerful Essays
  • Powerful Essays

    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

    Premium Video game Aggression Violence

    • 2279 Words
    • 7 Pages
    Powerful Essays
  • Good Essays

    world of video games. Ever since then technology has grown incredibly now making a fun hobby out of it that people can really enjoy. I myself have made it a hobby and try to keep up with all the latest devolvement’s in the gaming world. Some of my fondest memories are from when I was about 4 years old and I would wake up and go play Mario with my grandpa on my old Nintendo 64. Today I’m going to explain the past of video gaming‚ where we are today and what is to come of the video games in the future

    Premium Video game console Video game

    • 944 Words
    • 4 Pages
    Good Essays
  • Good Essays

    People play video games for a wide variety of reasons today. They are fun‚ exciting‚ and challenging. They are also extremely popular among the generation of digital natives. Digital natives today rely heavily on electronics and computer devices to keep them entertained and interactive. So as a game developer‚ how do you create an immersive video game environment that is invigorating‚ interactive‚ and unique? There are tons of different types of video games out there‚ which appeal to different

    Premium Video game developer Video game Video game industry

    • 502 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Introduction The video-gaming industry is a multi-billion dollar industry‚ top selling games producing millions of dollars in their first few days of release. But the industry’s biggest sellers are violent video games (LeClaire‚ 2006). These days‚ people are desensitized towards violence that they practically walk past violent events in the street or helpless‚ injured people without thinking twice or casting a second glance (cyh.com‚ 2010). Are video games the cause for increased violent behaviour

    Free Video game

    • 1005 Words
    • 5 Pages
    Good Essays
  • Satisfactory Essays

    Pestle Analysis

    • 4782 Words
    • 36 Pages

    PESTLE Analysis Strategy Skills Team FME www.free-management-ebooks.com ISBN 978-1-62620-998-5 Copyright Notice © www.free-management-ebooks.com 2013. All Rights Reserved ISBN 978-1-62620-998-5 The material contained within this electronic publication is protected under International and Federal Copyright Laws and treaties‚ and as such any unauthorized reprint or use of this material is strictly prohibited. You may not copy‚ forward‚ or transfer this publication or any part of it

    Premium Strategic management

    • 4782 Words
    • 36 Pages
    Satisfactory Essays
  • Powerful Essays

    Global Toys & Games Industry   The global toys and games industry is expected to hit the $100 billion mark by 2015‚ according to research from Global Industry Analysts. In recent years the market has been influenced by changing consumer tastes‚ with children opting for more sophisticated video games and electronic toys. Children are also becoming increasingly accustomed to changing toys more frequently. This means toy and game manufacturers are obliged to introduce new products on a regular

    Premium Marketing Management Personal computer

    • 869 Words
    • 4 Pages
    Powerful Essays
  • Satisfactory Essays

    What is it about video games that interest you. The video game world has often been a form of escapism for me from a young age. I often seem to stick to fantasy games that allow me to entertain myself in another make believe world where there are challenges to complete and an alternative dimension to let my mind go free from the common day to day stresses of school and university life. I much prefer escaping in a world and creating a new personality online where there are no boundaries on what I

    Premium Video game Game Play

    • 589 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Background Information Nintendo was founded in 1889 as a card company initially. It moved into the electronic entertainment industry in the late 1970s. Nintendo went on to release its own console and dominate the video games market‚ both in home video games consoles and in handheld consoles in the early 1980s. The introduction of Wii in 2006 revolutionized the gaming industry by providing greater interactive gaming for all consumers beyond just gamers. In 2006‚ Nintendo won more awards than any

    Premium Video game console Wii

    • 537 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    Video Games: Who’s Really Responsible? Melissa Hinkley Rosemary Mekita Composition I - February 29‚ 2012 Video Games: Who’s Really Responsible? It’s in the news at least once a week it seems. A crazed gunman goes on a rampage‚ leaving horror in their wake. The thought in most people’s minds are the same‚ “What caused this?” The finger pointing inevitably begins and as it seems more and more prevalent‚ those fingers get pointed at violent video games. Christopher Ferguson believes this

    Premium Video game Video game controversy Media violence research

    • 1309 Words
    • 6 Pages
    Better Essays
Page 1 41 42 43 44 45 46 47 48 50