Robert de la Rosa COSC 1301.W01 September 24‚ 2008 Video Game Technology Humanity has a driving need for entertainment. Writers are constantly coming up with new movies‚ designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks‚ and programmers are always designing and improving the most widely available entertainment software‚ video games. The video game industry generates 6 billion dollars a year‚ and in a field as large as this‚ there is a
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defense contractor‚ Sanders Associates‚ developed the first video game. It was created by Ralph Baer who was the manager of equipment design at Sanders Associates. In August 1966 when he came up with the idea of making a game for a television set. In 1967 employee Bill Rusch‚ assigned to the project‚ proposed a new game in which the hardwired logic circuit projected a spot flying across the screen. Originally the object of the game was for players to catch the spot with manually controlled dots
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Why you’re addicted to video games Yes‚ one can ask oneself‚ especially the older generation‚ being improperly curious about the affairs of others‚ wondering how people manage to sit up late night‚ several hours‚ and even days‚ playing video games. There are experts out there who claim video game addiction is a thing‚ and god damn they are right. There must be some kind of explanation‚ an explanation to why people just sit there compulsively playing video games all day. Even when you’re admittedly
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Argumentative Essay “If video games do increase violent tendencies outside the laboratory‚ the explosion of gaming over the past decade from 3.2 billion in sales in 1995 to $7 billion in 2003‚ according to industry figures‚ would suggest a parallel trend in youth violence. Instead‚ youth violence has been decreasing.” (Hoerrner 49). A video game is a game played by electronically manipulating images produced by a computer program on a television screen or display. Violence is behavior involving
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Censoring Video Games Carlos Martinez HIS220-015 American Civilization March 16‚ 2014 Instructor Melissa Davis Censoring Video Games The on-going debate of power of state government vs. the power of federal government has existed since the Articles of Confederation and the US Constitution came into existence. The effects of this debate have affected the video game industry today by the amount of power and censorship a state has over the video game industry. In 2011‚ the
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Game development or game design/business of game development What is game development? Game development is the usually concerned and extended process of creating a video game. Ordinary games are usually fund by a publisher. It takes more than a few years to develop. Indie games can obtain less time. It can be produced cheaply by persons and small developers. Game development Game development is the software improvement method by which a video game is created. Game development is
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As a group we chose to investigate gendered aspects within video games and how those games embody military values‚ behaviours and discourse. I am going to argue that children can internalise gender stereotypes and military discourse through the medium of gaming and that this can have wider social implications. Analysing gender demarcation‚ which is the process by which gender boundaries are set I looked at how video games encourage the stereotyping of genders‚ with a focus on the male archetype
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Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music
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Globalization: Video Games The global software market for video games was approximately $52 billion in 2012. In just the last 8 years‚ the emerging markets have gone from 12% to 47% of the market size and are growing at a compounded annual rate of nearly 30%. All of this growth in the international video game market offers a unique experience and cultural impact on many countries that previously would not have had exposure to these types of games. This exposure demonstrates the globalizing power
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Rivalry in video games industry Introduction The video games industry faces an entirely new rivalry situation. After 11 years of leadership‚ Sony has nearly lost its strong positions on the market‚ which gives the other two players – Microsoft and Nintendo - the chance to compete for the leadership. While the goal of Nintendo is to stay in the industry‚ Sony and Microsoft aim to strengthen their positions on the home entertainment market‚ which is constantly growing. The key factors‚ the companies
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