"PlayStation" Essays and Research Papers

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    Chapter 14 discusses the Social Judgment Theory which was developed by Carolyn Sherif‚ Muzafer Sherif‚ and Carl Hovland. They believed that when an individual gets a new idea they weigh it against old ideas they currently had to decide if the information is valid. The most difficult to get people change their mind are the topics of religion‚ sex‚ and politics. When these topics are brought up people have the tendency to become very protective about what they believe in. When I was teaching a class

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    RESEARCH & IDEAS How to Brand a Next-Generation Product Published: April 23‚ 2012 Author: Carmen Nobel Upgrades to existing product lines make up a huge part of corporate research and development activity‚ and with every upgrade comes the decision of how to brand it. Harvard Business School marketing professors John T. Gourville and Elie Ofek teamed up with London Business School ’s Marco Bertini to suss out the best practices for naming next-generation products. Key concepts include: • Companies

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    Marketing Mix of Nintendo

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    Company History and Background Nintendo Company is a Japanese multinational company which was founded in 1889 to produce hanafuda cards. It is now one of the largest corporations in the video game industry. An Early Nintendo Poster The company‚ based in Kyoto‚ Japan‚ was founded by Fusajiro Yamauchi and was named Nintendo Koppai. Yamauchi started off his empire by producing playing cards for a game known as hanafuda. Due to the popularity of the playing cards‚ Yamauchi needed to hire extra

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    Need for Speed

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    out as a franchise that revolved around driving exotics in scenic locations. The Need for Speed (1994) Main article: The Need for Speed The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995)‚ PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS. Subsequent releases for the PC run only within Windows. The first installment of the NFS was one of only

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    Screenager

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    computer screens. 2.2 The term was coined by Douglas Rushkoff in his book‚ Playing the Future. 3.0 A teenager who wastes his time infront of a television can be named as a screenager 3.1 A teenager who has a “deep passion” in playing xbox or playstation in their televisions probably is a screenager. 3.2 And if a teenager loves to waste his/her time by watching television shows or watching movies‚ he/she is probably screenager. 4.0 One may be also called a screenager when a teenager lavishly

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    “Click‚ click‚ click‚” The sound of me tinkering with the PlayStation 1 DualShock controller at just five years old. I found it intriguing yet strange how the piece of technology worked. I could hear my mother’s voice in the background “Why did you buy him a PlayStation when he’s only five years old. He’s not going to know how to use it”. Thirty minutes later I plug in the controller to the console‚ connect the power cord to the power outlet‚ and start playing Disney’s Tarzan. My parents enter the

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    Trends in Technology

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    Trends in Technology Discuss the phenomenon of electronic social media on the way we do business and the way we socialise Word Count: 1819 Discuss the phenomenon of electronic social media on the way we do business and the way we socialise Electronic social media has revolutionised the way individuals socialise in an age where computers and the internet have become a part of everyday life. Social media can be considered an instrument of communication‚ in other words it is

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    The Home Video Game Industry: Atari Pong to the Nintendo Wii; Rotting youthful minds since 1974 Many people of today remember how video games began the decay of the physical and mental well-being of the world’s youth since the inception of the Atari game Pong in 1974. What Atari creator Nolan Bushnell did not realize back then was that when he invented this wildly successful creation it would leave such a large imprint on society; physically‚ mentally and emotionally. Many youths of today are

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    Trans-Galactic Tournament is arguably the best free-to-play MOBA in the Playstation 4. Not only is it free-to-play‚ but it provides tons of content to its dynamic player-base. Thanks to its fast-paced gameplay which deviates from the traditional MOBA format‚ it provides a refreshing experience guaranteeing adrenaline-fueled moments every second. Currently‚ the game features three game modes‚ 20 champions‚ dozens of customization options and power-ups‚ and hundreds of hours of pure entertainment.

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    Consoles Vs Consoles

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    limitations are that some people’s friends try and pressure them into getting different consoles this could be some saying for playstation and some saying for xbox. Also as soon as a new console comes out the games will not long after stop coming out for the old console. The limitations of a console People getting pressured to get a certain console. Since some people like playing playstation and some xbox friends will sometimes pressurise them into getting the same console as them so that they can play together

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