"PlayStation" Essays and Research Papers

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    have continued to dominate the youth market not only in the United States but overseas as well. With three primary focuses‚ Playstation‚ Xbox and the Wii‚ game consoles have invaded households worldwide. Although Microsoft’s Xbox is has enjoyed owning the the market share as the top dog for the last several years with its first and second generation platforms‚ Sony’s Playstation 4 has seen record sales across the United States and Canada and over the last quarter has taken the lead with its next generation

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    Title Proposal

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    in all your SMS and MMS messages together in a single app. C. Electronic Gaming The PlayStation 4 is a living room computer‚ more so than the PS3 ever was. Not just because of its specs and AMD-based architecture‚ but because of its robust feature set. It’s capable of bringing games and movies quickly into your home‚ as well as connecting you to your friends and other online gamers through the PlayStation Network as well as Twitter and Facebook to connect and share brag worthy gaming moments

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    Rarely does a day go by when my children don’t ask to play on the computer‚ the PlayStation‚ or my smartphone. Video-gaming has become such an integral part of their play time that a night without electronics leads to them complaining of being bored or having nothing to do even though their rooms are stuffed full of every toy imaginable. A majority of their disputes arise from determining who gets to play PlayStation first and what game they are going to play when they are told to play together.

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    Video Games and Obesity

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    October 22‚ 2007 Video Games and Obesity In just two decades‚ the prevalence of obesity doubled for U.S. children ages 6 to 11‚ and tripled for American teenagers (Childhood Obesity). Obesity is an excessive accumulation of fat causing a person to become overweight. It is a serious and growing health problem‚ especially for kids. One major factor to the problem of children becoming obese is‚ video games. Video games have advanced dramatically over the years. From hitting a ball back

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    Home Video Game Industry

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    Home Video Game Industry In 1972 founders Nolan Bushnell and Ted Dabney scrounged $50‚000 from family‚ friends and local banks‚ formed their own company. They hired Alan Alcorn who created Pong and put a sample unit in Andy Capp’s Tavern in suburban Sunnyvale to see if anyone would play it. Twenty-four hours later‚ the owner called Bushnell in a rage and demanded that he get over to the bar with his tool kit as soon as possible--the prototype game had broken down because it was being flooded with

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    Consumerism is a very important aspect in the life of each and every individual. Everyday‚ people who live in developed countries are faced with endless choices. These choices appear every where in advertisements through television and radio commercials‚ advertisements posted in public places‚ magazines‚ etc. Consumerism takes form in these advertisements that makes us seem imperfect. Their goal is to make us buy products to satisfy ourselves. Children are born into a world of consumerism‚ asking

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    the product

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    The product   The first market mix element is Product. A product is anything that can be offered to a market for attention‚ acquisition‚ use or consumption that might satisfy a need or want. Product decision normally base on brand name‚ functionality‚ styling‚ quality‚ safety‚ packaging‚ repairs and support‚ warranty‚ accessories and services. These product attributes can be manipulated depending on what the target market wants. Also‚ customers always look for new and improved things‚ which is

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    Abstract The relationship between fragmentation and convergence is now more interrelated than before. With technological advances all industries have to change their approach and business plans in order to stay competitive. The main result from these advances‚ are the change in consumer behavior and demands. These new players generate a fragmentation and convergence cycle. While the originator of this cycle may not be clear or vary from industry to industry‚ the presence of this cycle is imperative

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    business. A major threat to the business is the competitive market because it impacts on the business’s activities. At the recent E3 2013 convention‚ Sony has announced their new gaming platform the PlayStation 4. It is apparent that Sony had spent $4.951 billion dollars since the launch of the PlayStation 3. It is for the reason that Microsoft’s XBOX 360 has being more successful in the past years and as a result Sony had to create a new marketing plan to become competitive in the market. It had strength

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    acquainted with more in the following write-up... It is appallingly obvious our technology has exceeded our humanity. ~ Albert Einstein When I was a kid‚ we had a social life‚ and it was called ’outside’. And look at today’s kids - Facebook‚ PlayStations‚ iPhones‚ Blackberries‚ and not to forget‚ television sets with 300 channels. My grandmother used to say‚ one day when technology would hover‚ humans would stop thinking before acting. This statement makes much of a sense‚ and why not? Technology

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