Rivalry Among Firms: High The global industry of construction and agricultural machinery is characterized by intense rivalry among firms due to its competitive strategies. (Book) When few multinational companies dominate the market‚ a consolidated industry exists‚ making it crucial for companies to lead in market share and profit margins. (Book) This in turn creates low switching costs for buyers allowing them to purchase from different companies without hesitation. (ML) Fixed costs for production
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Industrial Analysis The Plastic Pipe Manufacturing Industry Prepared by Lau Yee Leong‚ Mike Master of Management‚ Taylors University Lakeside Contents No. | Description | Page Number | | | | 1.0 | Market Assessment | 3 | | | | 2.0 | Internal Rivalry | 4 | | | | 3.0 | Barriers to Entry | 5 | | | | 4.0 | Supplier Power | 6 | | | | 5.0 | Buyer Power | 7 | | | | 6.0 | Substitutes | 9 | | | | 7.0 | Conclusion | 10 | | | | 8.0 | List
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EXHIBIT 1 Porter’s 5 Forces: Computer Industry Threat of New Entrants: Medium With the standardization of most of the computer components‚ it becomes easy for customers to change their laptops. This leads to a moderate customer switching cost. The availability of direct-to-customer service and retailers‚ it becomes easy for customers to find their desired product as well as for companies to provide their products in less time and with reduced cost. If any new player wants to enter into the market
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5 Forces Model 1. Threat of New Entrants.( LOW) a. The average person can’t come along and start up a bank‚ but there are services‚ such as internet bill payment‚ on which entrepreneurs can capitalize. Banks are fearful of being squeezed out of the payments business‚ because it is a good source of fee-based revenue. b. Another trend that poses a threat is companies offering other financial services. What would it take for an insurance company to start offering mortgage and loan services? Not
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Industry background The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development‚ marketing and sale of video and computer games. It includes video game consoles‚ game software‚ handheld devices‚ mobile games and online games. The video gaming industry has been growing exponentially in recent years. The growth is expected to leap-frog in the future. Following chart shows the projected market share by 2010 of different segment
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disadvantages.] Section 2: Application of model and critical analysis of IKEA’s competitive strategy = 50% [Apply model or what you consider as relevant components of the model to IKEA . Remember to be more analytical.] Section 3: Conclusion and recommendations = 20% [In light of your analysis in Section 2‚ recommend strategic options or directions that IKEA should take] Section 4: Literature Review = 10% [You are expected to support discussions/analysis and debates with relevant literature] -------------
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Five Forces Analysis of Video Game Console Industry Threat of Substitutes: The main substitute for a video game console would be a personal computer. They can both be used for playing different types of video games and be used for entertainment. The threat of this substitute edging out video game consoles is very low‚ because they are not completely similar. If anything‚ video game consoles are edging out personal computers in the gaming industry. The threat of substitutes in the video game
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calculated that of 200 customers who completed the questionnaire at the rock festival‚ the mean age was 23. The age distribution conformed to a curve of normal distribution with a standard deviation of 5. Calculate the number of customers aged 33 and over who featured in Sonia’s survey (33-23)÷5 = 2 2% of 200= 4 Answer= 4 2) With reference to the report on the UK smoothie market (appendix 2) analyse two limitations of using secondary sources as the basis of Sonia’s decision making
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Michael Porter’s Factor 1) Threat of New Entrants - The easier it is for new companies to enter the industry‚ the more cut-throat competition there will be. Factors that can limit the threat of new entrants are known as barriers to entry. Some examples include: Existing loyalty to major brands Incentives for using a particular buyer (such as frequent shopper programs) High fixed costs Scarcity of resources Government restrictions or legislation Entry protection (patents‚ rights‚ etc.)
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recently seen when BlackBerry struggled to get native applications for the launch of the Z10. - The Bargaining Power of Suppliers for Blackberry has increased‚ due to Blackberry’s eroding market share. Firms who dominate the mobile communications industry‚ such as Apple and Samsung‚ have relatively higher bargaining power‚ because their larger product orders account for more of the suppliers business. Bargaining Power of BUYERS: High/Moderately High/ - Large numbers of competitors with simpler
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