1. After reading the articles and the case‚ what does "disruptive technology" mean to you? What are the principles behind it? How can you determine whether a technology is disruptive or not? Disruptive technology is an innovative technology providing a new set of attributes‚ which may not be valued and accepted by the mainstream customers but can make a faster performance improvement than the existing mainstream technologies. In doing so‚ it has the capability of creating its own market with a
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Microsoft is a world leader in the PC industry and has $36.2 billion of cash. However‚ sales of PC would not last forever! The PC industry which is in its fourth decade shows signs of saturation and maturity (exhibit 13 in case). Launching XBOX allowed Microsoft to drive a revolution in digital entertainment and deliver the future of experience. The decision taken by Microsoft lead to its diversification in gaming consoles and online gaming industry. The diversification allowed Microsoft to utilize
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codename‚ "Revolution‚" Nintendo did not want this console to represent another evolution in gaming technology‚ but a new direction in the video game industry. Instead of concentrating strictly on advancing the processing and graphics capabilities of its next game machine‚ Nintendo’s research and development focused on easing accessibility‚ widening its audience beyond young and "hardcore" gamers‚ and expanding the scope of games that people make and play. With Wii‚ Nintendo aimed to innovate instead
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1. Determine how the four Marketing Information System activities (Assessing information needs‚ Developing needed information‚ Using information and Distributing Information) would apply to Nintendo developing the information it needs to market a new game console. The Marketing Information System (MIS) consists of people‚ equipment and procedures to gather‚ sort‚ analyze‚ evaluate and distribute needed ‚ timely and accurate information to marketing decision makers. It is initiated by information
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Sony’s Future Focus in the Video Game Industry The video game industry has gone through six generations of consoles‚ and the seventh is now underway with new consoles from Nintendo‚ Sony‚ and Microsoft. Atari led the first generation of the video game industry. They were able to create the first home video game Pong in 1972‚ and they were the first to develop the interchangeable cartridge and the joystick. The creation of the interchangeable cartridges allowed for third party independent video
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million for its marketing campaign and the hype alone is enough to make a certain people look at this console. A sizable investment at $299 for the Xbox and $199 for the Game Cube‚ getting past the price tag is only the first hurdle. The second is deciding which to buy. The world’s largest software maker followed familiar territory in developing the Xbox using a PC-based design. Powered by a 733-megahertz Intel processor‚ it’s the most powerful console ever created. It even looks cool with its jet-black
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Nintendo Wii Case Study DeVry University Professor Earnhardt 11/13/11 Executive Summary This marketing plan is looking at Nintendo ’s Wii. This innovative hardware has really changed the way people‚ young and old‚ look at gaming. Considering the Wii has only been out since 2006 this is an extraordinary feat. Nintendo has been keeping gaming alive since 1985 with the release of the original Nintendo (Famicom in Japan) and still keeps the true spirit of gaming alive today. Situation
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Positioning is the place where someone or something is‚ especially in relation to other objects and places. In marketing‚ positioning has come to mean the process by which marketers try to create an image or identity in the minds of their target market for its product‚ brand‚ or organization.(Wikipedia‚2012) However‚ it is important for the contemporary age‚ whichever aspect is in life. By looking at marketing segmentation‚ marketing targeting and marketing positioning from DOVE® Chocolate which
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NINTENDO Target Consumer Groups and Unique Sellin Proposition Abstract The paper gives some information about positioning that one of the main elements of Marketing Mix and SWOT analysis of Nintendo Wii and it’s main competitors Sony’ Play Station 3 and Macintosh’s Xbox 360. The paper describes Nintendo Wii’s three main personas‚ represents them on a positioning map and adds competitors on it. The paper discusses how being the first to launch a radically different console gave the company its competitive
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example‚ although the Nintendo NES enjoyed a 90% market share during the 8-bit era‚[citation needed] this dropped to approximately 60% after the 16-bit era‚ with Sega being responsible for the majority of this change with their Mega Drive/Sega Genesis.[citation needed] Likewise‚ during the 32/64-bit era‚ Sega’s market share plummeted with the Sega Saturn‚ and Sony – a newcomer in the industry – became the market leader[citation needed] (Nintendo took second place with their Nintendo 64).[citation needed]
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