"Prg 210 fundamentals of programming with algorithms and logic" Essays and Research Papers

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    B.E./B.Tech DEGREE EXAMINATION‚ APRIL / MAY 2009 First Semester CS 16 – FUNDAMENTALS OF COMPUTING AND PROGRAMMING (Regulation 2008) Time: Three hours Maximum: 100 Marks Answer ALL questions

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    Programming Reusability of Code Fundamentals PRG/211 April 13‚ 2013 Introduction Some of the differences between procedural programming modules and objects are subtle but significant. In a procedural program‚ modules interact by reading and writing state that is stored in shared data structures. Yet in an OOP‚ modules in the form of objects interact by sending messages to other objects. The power of OOP comes from the ability to inherit‚ encapsulate‚ and abstract that procedural logic

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    Billy Flowers Programming Development Part 1 PRG/211 June 4‚ 2012 Aruna Pandey Introduction Newport News County has a T-Ball league in Hampton‚ VA situated in the Mallory community. . This is a part of a large community of the local T-Ball and youth league programs offered in the area. The league is for young children between the ages of four and seven. The league is for building character‚ teaching team work and development. Each T-ball team consists of 12-14 kids from all the surrounding

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    Programming Problems For each of the following Programming Problems‚ use the top-down modular approach and pseudocode to design a suitable program to solve it. 1. a. Input names of students from the user‚ terminated by ”ZZZ”‚0‚0‚0‚ and create a data file grades with records of the following form: student (String)‚ test1 (Integer)‚ test2 (Integer)‚ test3 (Integer) b. Display the contents of the file grades created in Part a. Each student’s record should appear on a separate line and include

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    Introduction  to  Unified  Modeling  Language  (UML)   A  computer  program  is  typically  a  large‚  complex  system  composed  of  many  different  components.   During  the  object-­‐oriented  system  analysis  and  process‚  programmers  must  understand  the   requirements  for  the  new  computer  program  and  determine  the  objects  that  should  exist  in

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    Assignment #1 – Chapter #1 M/C Questions # 1 – 25‚ pp. 22-25 (2 pts. each; 50 points total) 1. B 2. A 3. D 4. B 5. C 6. A 7. C 8. B 9. A 10. A 11. D 12. B 13. C 14. B 15. C 16. A 17. B 18. D 19. B 20. B 21. C 22. A 23. D 24. A 25. B T/F Questions #1 – 10‚ pp.25-6 (2 pts. each; 20 points total) 1. F 2. T 3. T 4. F 5. T 6. F 7. T 8. F 9. F 10. F Exercises #1 - #3‚ p.26 (10 pts. Each; 30 points total) #1. Convert the following decimal numbers to binary. 11 dec

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    CheckPoint: Algorithm Verification • Answer the following questions about the information in Appendix J: o What will be printed if the input is 0? “You fail” o What will be printed if the input is 100? “Your grade is 100” and “You did great” o What will be printed if the input is 51? “Your grade is 51” and “You did well” o What will be printed if the user enters “Wingding”? “How did you do?” – because Wingding is not a value between 0 and 100. o Is this design robust? If so‚ explain

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    Prg 211

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    What is sequential flow of a program? A sequential slow is a series of consecutive statements which is executed in the order that they instructed. The computer only operates on sequential code‚ one statement after the next‚ until it encounters a decision structure‚ loop structure‚ or a submodule. After the decision‚ loop‚ or instructions are completed‚ the next statement in sequence will be executed. What is branching within a program? Branching is similar to a fork like structure. It basically

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    Algorithm

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    Algorithm is a list of instructions for carrying out some process step by step Flowchart is a diagram representing the logical sequence in which a combination of steps or operations is to be performed Types of Flowcharts Program Flowchart – describes graphically in detail the logical operations and steps within a program and sequence in which these steps are to be executed for the transformation of data to produce the needed output System Flowchart – is a graphic representation of the

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    Programming Fundamentals: Reusability of Code Object-oriented programming and procedural programming are two programming paradigms. A programming paradigm is a fundamental style of computer programming‚ and they differ in the way different elements of the program are represented and how steps for solving problems are defined (Ragel‚ 2011). The above statements describes two popular ways of defining and solving a problem involving the need for a computer program and are similar in nature but also

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