eCommerce courses – a teaching report Kai Riemer The University of Münster‚ Germany wikari@wi.uni-muenster.de Abstract In this teaching report I demonstrate the use of the so-called beer distribution game in teaching business-to-business eCommerce courses. The beergame is a role-play supply chain simulation game that lets students experience typical coordination problems of (traditional) supply chains without information sharing and collaboration. With this paper I want to show how the beergame can be used
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A | Action Race: This is a fun game using actions. Use actions like jump‚ hop‚ clap‚ run etc. Have the Ss split into two teams and sit in lines with a chair by each team and one chair at the other end of the room. One S from each team stands next to their chair and T calls an action‚ e.g. "Jump". Ss must jump to the chair on the other side of the room and back‚ sitting down in their chair Ss say "I can jump". First one to do it gets their team a point. (Submitted by Gareth Thomas). Airplane
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The Final Game I’m not normally a morning person‚ usually I can’t stand the heat of the sun beaming against my face as the rays sneak through the blinds the ruthlessly wake me up‚ but today was a different kind of morning. Right from the get go I knew this was no average day‚ my stomach was turning as my mind wandered. I was freaking out‚ my nerves were running like a thundering herd because I knew that today was different‚ today was the Regional Championship against Catholic Central. I woke
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Understanding Evil in the Hunger Games How can you stand by and watch those who create evil‚ continue? Albert Einstein once said‚ “The world is dangerous to live in‚ not because of those who do evil but because of those who look on and let them do so”. This quote relates to The Hunger Games on many levels. This paper will attempt to explain the meaning of Einstein`s quote‚ along with the ramifications of condoning evil by three distinct characters in The Hunger Games. The characters identified as
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Amy Tan writes American literature with a Chinese-American view with her short story titled “Rules of the Game”‚ where she shows multiple themes like; chess is a game of life‚ mothers versus daughters‚ cultural gap‚ and the generation gap. The Characters The writer Amy Tan uses similar experiences to give the characters life and a sense of real Chinese-American life and the clash between cultures. The Chinese have a life thought of honor and luck and the American’s is cockiness and self-confidence
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The Hunger Games - Suzanne Collins By: Sophie When a society struggles‚ it often looks towards a strong leader for inspiration. In Suzanne Collins’s The Hunger Games‚ Katniss Everdeen is looked at because of her courage‚ creative thinking and sacrificing personality. She risks her life many times to save the life of others. She is the perfect young heroine for her society. Katniss Everdeen demonstrates great courage even in the most difficult situations. After her father died in a mine
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The hunger games is a story of a girl who kills a bunch of people for money. Read the book if you really actually want to learn about it. Thank you‚ and have a wonderful day. God bless Amurica. As even I would say it‚ America is very very very very very very very very very very very very very
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rubbery plastic – is light in weight and cannot be thrown or hit any great distance. The WIFFLE ball is also an excellent indoor ball. The WIFFLE ball is thrown like a baseball and will curve very easily. The minimum number of players required to play a game with the WIFFLEball is two – the pitcher and batter – one player per side. The maximum number of players that can complete are ten – five players to a side. If a full team is playing‚ each side will consist of a catcher‚ pitcher‚ double area fielder
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COMPUTER GAMES An undergraduate research paper presented to the faculty of the College of Engineering and Technology Españo‚ Rhodie L. In partial fulfillment at the requirement In English 2 (Writing in the Disipline) October 19‚ 2012 OUTLINE THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming‚ not attending in the class‚ and socializing with another computer addicts. INTRODUCTION: A video game is an electronic
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Studies Computer Science Department Game Addiction Submitted to: Ms. Gina Tan-Sanfilip Submitted by: Chelsea Ann Montilla Brandon Kyle Davey Ricci Zerrudo Julian Robert July 15‚ 2013 CHAPTER 1 BACKGROUND OF THE STUDY Introduction In recent years‚ several studies have demonstrated that at least a small group of gamers has trouble controlling their online video game playing. Excessive amounts of time spent on playing online video games can be severely disruptive to school
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