Object-Oriented Programming (OOP) / Event-Driven Programming (EDP) versus Procedural Programming (PP) Name Institution Date Introduction Programming is an innovative undertaking through which programmers use computers to carry out tasks and solve problems. Programming paradigms are the various approaches to programming. Two of the most fundamental programming paradigms include object-oriented programming as well as procedural programming. Object-oriented programming employs the interaction
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Procedural programming It is technique that problem solving in “divide and conquer” method. It means program reach the complex problem step by step and break it into separate subclasses. So‚ it is easy to solve the problem. Each sub classes have the connection with others. So this type of style can be active when it comes to the complex solutions. For example‚ if you want to calculate the month-end closing balance for a bank account‚ then the required steps would be as follows. First‚ you acquire
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Programming Languages Development Programming languages are vocabulary and set of grammatical rules for instructing a computer to perform specific tasks (Online). These languages have developed over a period of time and they were developed for specific purposes which other languages could not full fill. ADA Gasperani (2012:2) postulates that the US Department of Defense was the sponsor of Ada’s design in the 70s and was behind its adoption in the 80s. He further explains that this was developed
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table. Be sure to describe the fundamental tasks (i.e.‚ things your program must do) needed to solve the problem so you can use a modular design. Provide pseudocode of your overall design that includes the Main module and the order of the module calls‚ and a Hierarchy chart for the program (see figure 3.8 page 148). Finally‚ display the flow charts (using Raptor‚ or your favorite graphics editor) for each module. (See figure 5.3 page 225 as an example.) FUNDAMENTAL TASKS: The program
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include input‚ processing‚ output‚ and storage. 3. Another term meaning “computer instructions” is software. 4. Visual Basic‚ C++‚ and Java are all examples of computer programming languages. 5. A programming language’s rules are its syntax. 6. The most important task of a compiler or interpreter is to translate programming language statements into machine language. 7. Which of the following is a typical input instruction? Get accountNumber 8. Which of the following is a typical
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CheckPoint: Programming Problems Complete the programming problems 1 and 2 as described below. DO NOT COMPLETE THE PROBLEMS FROM THE TEXT For each of the following problems‚ use the top-down modular approach when writing the pseudocode to design a suitable program to solve each problem. Be sure to include an “analysis” for each problem. Note: you need to write 2 separate programs that will handle each problem separately. That means you will also have 2 analyses. Problem 1 Design a program
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A Brief Introduction Network Programming and Encryption Rich Lundeen Introduction This paper is the report of an exercise in socket programming and encryption. The objectives of this project were as follows: ● ● ● ● To create two programs‚ a client and a server The server broadcasts its public key to all who connect A client attaches to the server and exchanges a session key using public key encryption A message is passed between the client and the server encrypted with a symmetric key
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Procedural Programming vs Object Oriented Programming When writing code for a program it is very important to make sure that you use the best language for what the client needs. Prior to making a decision on what language to use‚ a programmer needs to decide which method he or she wants to use. The two most common methods used by coders in the field today are procedural and object oriented programming (OOP). Making the decision to use an incorrect option could run cause problems during the maintenance
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Programming Solution Proposal PRG 211 Programming Solution Proposal As Head Coach of the Saint Joseph’s Catholic Prep School Knights basketball team‚ there is a constant need for developing players that have never played before and allowing experienced players the ability to compete to win. The dilemma that these two goals create is the balancing act that must be done in order to ensure both types of players are allowed to grow and develop but at the same time be able to compete for a championship
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Lecture 1 Introduction to Computers and C++ Programming 1 What is Computer? Computer Organization Computer Languages C++ Your First Program in C++ Variables and Operators Computer Programming (HKU SPACE HDIT 10/11) 2 Computer Programming (HKU SPACE HDIT 10/11) 3 Computer ◦ Device capable of performing two major functions 1. 2. Computations Making logical decisions Computer programs Hardware ◦ Sets of instructions
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