"Pros and cons of exposure to television computers and video games" Essays and Research Papers

Sort By:
Satisfactory Essays
Good Essays
Better Essays
Powerful Essays
Best Essays
Page 38 of 50 - About 500 Essays
  • Better Essays

    Video Game Violence Essay

    • 1516 Words
    • 7 Pages

    (2025) Video Game Violence: The Indoctrination of Aggressive Behavior and Gun Violence in American Youth This communications study will analyze the affect of violent video games in the indoctrination of aggressive behavior in youth populations. The social context of video game usage defines the underlying affect of “first person shooter” (FPS) games as a gateway to violent behavior. These video games define a violent culture of militarism‚ mayhem‚ and death that is perpetuated in this type of popular

    Premium Video game controversy Video game Violence

    • 1516 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Why Video Games Are Good

    • 686 Words
    • 3 Pages

    Good A kid plops down in front of the television and powers up his video game console. As he reaches for his controller‚ his mother has one point of view in her mind‚ more time wasted‚ another day wasted‚ video games rot my children’s brain. Or do they? Video games have a horrible stigma of “rotting our brain’s” because many believe that they are pumping our children’s minds with senseless violence and explicit content. Although many video games do include a substantial amount of violence‚

    Premium Video game Scientific method Video game console

    • 686 Words
    • 3 Pages
    Good Essays
  • Good Essays

    being said‚ cannot control all of what television or other social medias show to children. It can contain inappropriate things and vulgar content that have negative effects on a child. As in society nowadays‚ people

    Premium Domestic violence Child abuse Violence

    • 756 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Games are a powerful to engage people with ideas and with each other. They are a way to learn new skills‚ and to interact with other people. This interaction can be with other people in the same room or with people online. Games are fun. This is obvious‚ but sometimes it can become forgotten about in the discussion. In research in 2011 by Bond University for the Interactive Games & Entertainment Association * pcs are in 98% of game households with 62% of game households using a pc for games. Game

    Premium Game Video game Play

    • 1641 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Video games are notorious for having a number of negative effects on an individual and have built the reputation for being unhealthy‚ but Jane McGonigal hopes to break that stigma; Jane believes that video games can actually save the world. I appreciate her optimism and enthusiasm‚ but there are many flaws to what she is saying. For one‚ she states that we should increase the number of hours that we spend playing video games; she claims that video this will bring out the best in them. If so‚ why

    Premium Video game Video game controversy Game

    • 699 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Do violent video games cause behavior problems in teenagers? Would an age restriction help decline the controversy that violent video games cause behavior problems or have parents associated the aggression because of the many massacres and deaths related to teenagers who have played violent video games. Aggression could be defined as “feelings of anger or antipathy resulting in hostile or violent behavior; readiness to attack or confront‚” in other words‚ aggression causes violence‚ but what causes

    Premium Violence Columbine High School massacre Aggression

    • 992 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games have been rising in popularity and today has become a very profitable industry‚ beginning with the 1980s‚ from arcade classics like Asteroids‚ pinball‚ and Pac-Man to the postmodern console and computer gaming. (Sherman 243) With the rise of video games came the perpetuation of a gender disparity as a result of the emerged gaming culture and from the video games themselves. (Sherman 245) This gender disparity is evident from looking at the female gamers‚ who often experience sexism from

    Premium Gender Gender role Feminism

    • 1292 Words
    • 6 Pages
    Good Essays
  • Good Essays

    The US video game market reached nearly $ 21 billion in sales in 2008. On an average an adolescent spends about 10-13 hours per week playing video games. The cause may be attributed to the fact that video games today have become a necessity more than a luxury. They are a unique form of entertainment because they encourage players to become a part of the game. However‚ video games have both positive and negative impacts on players. While some of them are fun and entertaining‚ others have

    Premium Video game Game Aggression

    • 339 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

    Premium Video game console Wii Mario

    • 1112 Words
    • 5 Pages
    Powerful Essays
  • Better Essays

    The Positive Effects of Video Games Video game is an electronic game that is controlled by player but moderated by the electronic control and manipulating images on a video display or television screen. This is one of the largest and most influential inventions on people’s lives today. Ralph Baer has found this invention in 1966. In 21st century‚ technology becomes more advanced and people rely more on technology. As well as video game‚ over the past 30 years video game is evolving‚ changed significantly

    Premium Video game genres Learning Critical thinking

    • 1548 Words
    • 7 Pages
    Better Essays
Page 1 35 36 37 38 39 40 41 42 50