can be applied to video games as well. Why a few cases of criminal activities that were “connected” to video games could affect millions‚ hundreds of millions gamer on earth? I will tell you people stuff about why video games do not cause violence and why we should say no to banning video games. First‚ there is no evidence that video games alone caused school shooting incidents by students in these past 10 years. Let me repeat myself‚ there is no single piece of evidence that video games alone ever
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Why video games really are linked to violence. By Amanda Schaffer|Posted Friday‚ April 27‚ 2007‚ at 4:10 PM Master Chief in the video game Halo On The Daily Show on Thursday‚ April 26‚ Jon Stewart made short work of the suggestion that the Virginia Tech shooter‚ Cho Seung-Hui‚ might have been influenced by violent video games. (Cho may or may not have played the popular first-person-shooter gameCounter-Strike in high school.) A potential video-game connection has also been dangled after past
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Content-based Video Tagging for Online Video Portals∗ Adrian Ulges1 ‚ Christian Schulze2 ‚ Daniel Keysers2 ‚ Thomas M. Breuel1 1 University 2 German of Kaiserslautern‚ Germany Research Center for Artificial Intelligence (DFKI)‚ Kaiserslautern {a ulges‚tmb}@informatik.uni-kl.de‚ {christian.schulze‚daniel.keysers}@dfki.de Abstract Despite the increasing economic impact of the online video market‚ search in commercial video databases is still mostly based on user-generated meta-data
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Video Games and Juvenile Delinquency Student Institution Video Games and Juvenile Delinquency Video games are usual tools for the youth‚ especially teenagers‚ in the world today. They spend long hours engaging in this activity mainly when on holidays. As a result‚ there is so much time wasted which would otherwise translate into more productive activities such as reading and helping parents with household chores. However‚ the few who don’t play video games have a lot of idle time
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Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the
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Video Games: Exploring The Influence of Gender Within Society Throughout this paper‚ I will be exploring the spectrums of femininity and masculinity within video games in the American pop culture. Since video games were first marketed‚ a theme has been prevalent till this day: the notion of masculinity (how to be a man) and the sexualization of females (sexist portrayals of women) in video games. This profound issue affects the younger generation within gender socialization‚ gender stereotypes
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enabled Sega to break Nintendo’s near monopoly of the U.S. video game console market in the late 1980s‚ we can see that Nintendo was unable to plan its time and to make good compatibility decisions and let Sega to gain market. Nintendo choose to not make its video game consoles backward compatible. Nintendo knew that it conquered almost the whole market and felt that they could make consumers buying libraries for new parts of games. Video game console producers made most part of their profit on game
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science project or by copying a book report off the Internet and turning it in as if it’s his or her original work. Copying someone else’s words or work and saying they’re yours is a type of cheating called plagiarizing. Cheating in video games involves a video game player using non-standard methods for creating an advantage beyond normal gameplay‚ usually to make the game easier‚ or may also create unusual effects which do not necessarily make the game easier to play‚ such as giving characters
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Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children
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Tanya Sanchez ENG 1201 Professor Aldridge Annotated Bibliography Effects of violent video game playing on youth Ward‚ Michael R. "Video Games and Adolescent Fighting." Journal of Law and Economics 53 (2012): 611-28. JSTOR. Web. 5 Nov. 2012. <http://www.jstor.org/stable/10.1086/605509>. There is a link between violence in the context of video games and violence affected by gamers outside of the context of gaming. Psychologists have studied the possible connections between violence
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