Short Answer 1-7 on page 111 1. How do modules help you to reuse code in a program? If a operation needs to be performed in several places‚ the same module can be called and re-used cutting down on unnecessary code. 2. Name and describe the two parts that a module definition has in most languages. The two parts are a header and a body 3. When a module is executing‚ what happens when the end of the module is reached? It jumps back to the part of the program that called it. This is known as the return
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of your code items specified to include are: Your Name Course Date Brief Description Inline Documentation (comments): Includes a sufficient number of quality comments‚ Spacing within pseudocode that adds readability. 2 points 2 points Good comments with sufficient number of quality comments‚ Spacing within pseudocode that adds readability. Meets Specification: Does the algorithm do what the assignment said it should do? 8 points 8 points Yes‚ the program does what is expected. Logic Quality: Logical
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Week 1 Week 1 – Quiz A 1. The name of the service that controls the queue of print jobs with the Window NET command is ______. SPOOLER 2. Which of the following Windows commands will shutdown and restart your computer in 2 minutes? Shutdown –r -t 120 3. Which Windows shutdown command switch is sued to log off the current user of the local computer? -l 4. Which one of the following Windows AT commands specifies an action that will take place at 3:00 p.m.? At 15:00 command 5. From
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stumped so I’ll give you all the answers that are running through my head and see if that is what you are looking for here) a. Should “problem” = program assignment of some sort‚ than the first step would be to design the basis of the program in pseudocode to gain a clear picture of what kind of commands will work where‚ then move into flowcharting to start putting together the logic. b. Should “problem” = an issue in the code that is preventing it from executing‚ than the first thing I would imagine
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Steps in Program Development Computer programming is an art. Many peoplebelieve that a programmer must be good at mathematics‚ have a memory for figures and technical information‚ and be prepared to spend many hours sitting at a computer‚ typing programs. However‚ given the right tools and steps to follow‚ anyone can write well designed programs. It is a task worth doing‚ as it is both stimulating and fullfilling. Programming can be defined as the development of a solution to and identified
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UNIT 1 PROGRAMMING PROCESS CONTENTS 1.0 2.0 3.0 4.0 5.0 6.0 Introduction Objectives Main Content Summary Evaluation/Assessment References/Further Readings 1.0 INTRODUCTION Welcome to computer programming! You are about to discover an interesting and exciting world – a world of computer programming. In this unit‚ we introduce you to the concepts of basic computer programming . You will study the terms and concepts used in computer programming. We will then describe
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Room 4: Length*Width Area = Square Footage (Room 1 + Room 2 + Room 3 + Room 4 = Square Footage) B. Program Design – Following the directions in the assignment‚ clearly write up your problem design in this section and comment your pseudocode. Using pseudocode‚ I will input measurements to obtain square footage of 4-room house. Input: Rooms‚ measurement Calculations: length * width Output Results: Square footage Input – Enter Room Length multiplied by Width
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Chapter 14 Programming and Languages Multiple Choice 1. A(n) __________ is a list of instructions detailing the steps needed to perform a task. a) program b) punch card c) agenda d) plan Answer: A Difficulty level: Medium Page: 388 Response: A program is a list of instructions for the computer to follow to accomplish the task of processing data into information. 2. The actual coding of a program is done by a(n) a)
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reading assignment materials‚ what allow me to read the information all along the week. I read the materials assigned for this week. Through my reading I learned the two methods in order to organize the ideas before programming; flowcharting and pseudocode. Also I stalled the program “Dia” and I could work on it‚ I do not think that it is a good program; I think it could be more intuitive‚ my plan is to develop something that can help me to work with flowcharts. THE PROGRAMMING ASSIGNMENT I used
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This file of IT 210 Week 3 Discussion Questions consists of: DQ 1: Review the definition of control structure on p. 45 in Extended Prelude to Programming: Concepts and Design (2nd ed.). Then‚ think about the pseudocode algorithm you would write for a simple task (making a peanut butter sandwich‚ for example) as well as three simple control structures that could be used to create this algorithm. What do you think is the most difficult part of creating the algorithm? What can you
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