professional programmer usually do first to gain an understanding of a problem? The first thing a professional programmer will usually do to gain the understanding of a problem is to work directly with‚ and interview the customer. 2. What is pseudocode? Pseudocode is an informal language that has no syntax rules‚ and is not meant to be compiled or executed. 3. Computer programs typically perform what three steps? 1) Input is received. 2) Some process is performed on the input. 3) Output is produced
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Chapter 1 An Introduction to Computers and Problem Solving Section 1.1 An Introduction to Computers 1. Visual Basic is considered to be a (A) (B) (C) (D) 2. The person who actually runs a computer program is called a (A) (B) (C) (D) (E) 3. user. customer. client. tester. runner. A A collection of lines of instruction is called a(n) (A) (B) (C) (D) 4. first-generation language. package. higher-level language. machine language. C program. algorithm
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and Logic | |Copyright © 2011‚ 2009‚ 2008‚ 2007‚ 2006 by University of Phoenix. All rights reserved. Course Description This course provides students with a basic understanding of programming practices. Concepts covered include flowcharting‚ pseudocode methodologies‚ and an understanding of programming practices. Students will learn how these concepts‚ when properly applied‚ improve program design. Policies Faculty and students/learners will be held responsible for understanding and adhering
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Algorithms and Logic Copyright © 2011‚ 2009‚ 2008‚ 2007‚ 2006 by University of Phoenix. All rights reserved. Course Description This course provides students with a basic understanding of programming practices. Concepts covered include flowcharting‚ pseudocode methodologies‚ and an understanding of programming practices. Students will learn how these concepts‚ when properly applied‚ improve program design. Policies Faculty and students/learners will be held responsible for understanding and adhering to
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Student Name ____________________________ Date _____________ Windows CLI and Batch Lab Objectives In this lab‚ students will learn the following objectives: 1 • the basic net commands for managing networks; 2 • the local and remote shutdown commands; 3 • the basic NETSH commands for setting IP addresses; 4 • common-batch language commands and environmental variables; 5 • the common Windows shell commands and batch commands; and 6 • how to create a batch file that
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Lab 2: Input‚ Processing‚ and Output This lab accompanies Chapter 2 (pp.29-55) of Starting Out with Programming Logic & Design. Name: Javier Herrera Lab 2.1 – Pseudocode This lab requires you to focus on variable assignment and calculations. Read the following program prior to completing the lab. Write a program that will calculate the cost of installing fiber optic cable at a cost of .87 per ft for a company. Your program should display the company name and the total cost. Step 1: Examine
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Once found you can create a replica of that method for your own program‚ Pseudocode is an informal high-level description of the operating principle of a computer or other algorithm. It uses the structural conventions of programming‚ but is intended for human reading rather than machine reading. A programmer who needs to implement a specific algorithm‚ especially an unfamiliar one‚ will often start with a pseudocode description‚ and then "translate" that description into the target programming
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References: * ^ a b Donald Knuth (1997). The Art of Computer Programming. 3: Sorting and Searching (3rd ed.). Addison-Wesley. pp. 396–408. ISBN 0-201-89685-0. * ^ Gilberg‚ R.; Forouzan‚ B. (2001)‚ "8"‚ Data Structures: A Pseudocode Approach With C++‚ Pacific Grove‚ CA: Brooks/Cole‚ p. 339‚ ISBN 0-534-95216-X * ^ Heger‚ Dominique A * ^ A. Gibbons and W. Rytter‚ "Efficient Parallel Algorithms". Cambridge University Press‚ 1988. * ^ H. Casanova et al‚ "Parallel Algorithms"
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housing‚ locations 3. Design a class named CustomerRecord that holds a customer number‚ name‚ and address. Include methods to set the values for each data field and print the values for each data field. Create the class diagram and write the pseudocode that defines the class. class CustomerRecord private num CustomerNumber private char Name private char Address public setCustomerNumber (num Number) CustomerNumber = Number return public setName (char newName) Name=newName
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Topic 1‚ p.1 Introduction to Programming (ITE3101) Lesson Intended Learning Outcomes • Upon completion of this lesson‚ you should be able to: – Identify input‚ output and processing from a problem description – Design solution algorithms in pseudocode for simple problems with appropriate control structures Basic Programming Concepts © VTC 2012 Topic 1‚ p.2 Introduction to Programming (ITE3101) Lecture 1 Steps in Program Development Characteristics of Good Programs Algorithms and Algorithm
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