Programming Logic and Design‚ 6th Edition Chapter 5 Exercises 1. What is output by each of the pseudocode segments in Figure 5-22? Answer: |a. |5‚ 22‚ 5 | |b. |4‚ 6‚ 7 | |c. |5‚ 6 | |d. |Goodbye | | |Goodbye
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Ch. 2: Short Answer 1-3 1. What does a professional programmer usually do first to gain an understanding of a problem? Work directly with the customer. 2. What is pseudocode? Fake code as known as an informal language that has no syntax rules‚ and is not meant to be compiled or executed. 3. Computer programs typically perform what three steps? Input‚ process‚ and output. Chapter 2: Algorithm Workbench 1-2 1. Design an algorithm that prompts the user to enter his or her height
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attachment. Day 5 15 3 Course Design Guide IT/210 Version 5 4 Week Two: Software Application Development Details Due Points Objectives 2.1 Identify the purposes and definitions of software development concepts. 2.2 Use pseudocode to design a program to solve a computational
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needed. Test plan - Prepare at least 3 sets of input data (Test data) along with their expected output for testing your program. Your test data can be presented in the form of a table as follows (note: feel free to adapt to your design) Pseudocode- Provide pseudocode of your overall design that fulfills the requirements of the project All of these components can be placed in word document. Example application test data: Test Case # Input Expected Output 1 Room1: length=10‚ width=14; Room
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Lab 3: Input‚ Processing‚ and Output This lab accompanies Chapter 2 (pp. 56-68) of Starting Out with Programming Logic & Design. Name: Rhamses Graterol Lab 3.1 – Pseudocode This lab requires you to think about the steps that take place in a program by writing pseudocode. Read the following program prior to completing the lab. Write a program that will take in basic information from a student‚ including their name and how many credits they have taken in Network Systems Administration program
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Clearly describe variable names and definitions. Include all necessary formulas and example calculations. 3. Display pseudocode of your overall design including the Main module and the order of the module‚ subprogram and function calls. 4. Create a Hierarchy chart for the overall program in raptor 5. detailed pseudocode for each module‚ subprogram and function. 6. Add pseudocode comments with all major functionality and most minor functionality commented 7. Show test plan covering all major functionality
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Homework Short Answer 1. What does a professional programmer usually do first to gain an understanding of a problem? A professional programmer gains this understanding by working directly with the customer. 2. What is pseudocode? The word pseudo means fake‚ so pseudocode is fake code. 3. Computer programs typically perform what three steps? 1 input is received. 2 Some process is performed on the input. 3 Output is produced 4. What does the term user-friendly mean? The term user-friendly
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(Prerequisite: CIS 105 and MAT 104) Inclement Weather Policy In the event of inclement weather‚ consult the Strayer University student website at www.strayer.edu for information on University closings and delays. Be sure to monitor the website for updates as they occur. Additionally‚ the student is required to contact me at emelda.davis@strayer.edu. Course Dates: |Term Start Date
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Short Answers 1) What does a professional programmer usually do first to gain an understanding of a problem? A professional programmer will work with the customer to see what the problem is. 2) What is pseudocode? Pseudocode is an informal language that has no syntax rules‚ and is not meant to be compiled or executed. 3) Computer programs typically perform what three steps? Input‚ process is performed on the input and Output is produced. 4) What does the term "user-friendly mean?
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6: Design‚ Debugging‚ Interfaces 6.092: Introduction to Java Assignment 5: main() Programs start at a main() method‚ but many classes can have main() public class SimpleDraw { /* ... stuff ... */ public static void main(String args[]) { SimpleDraw content = new SimpleDraw(new DrawGraphics()); /* ... more stuff ... */ } } Assignment 5: main() Programs start at a main() method‚ but many classes can have main() public class SimpleDraw { /* ... stuff ... */ public static
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