hello ------------------------------------------------- Week Four Structured Programming‚ Part II * Demonstrate the iteration control structure. * Design complex program algorithms using the three basic control structures. ------------------------------------------------- Course Assignments 1. CheckPoint: Iteration Control Structure DUE: Friday (Day 5) * Design a program that models the worm’s behavior in the following scenario: A worm is moving toward
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Repetition Structures: Looping 4 In this chapter‚ we will begin to explore the topic of repetition structures (also called loops). Loops contain a block of statements that can be executed repeatedly. We will discuss different types of loops and more advanced loop applications. The discussion of loops continues in Chapter 5. ISBN 1-256-14455-X After reading this chapter‚ you will be able to do the following: Distinguish between pre-test and post-test loops [Section 4.1] Identify infinite loops
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Programming Logic and Design‚ 6th Edition Chapter 6 Exercises 1. a. Design the logic for a program that allows a user to enter 10 numbers‚ then displays them in the reverse order of their entry. Answer: A sample solution follows Flowchart: Pseudocode: start Declarations num index num SIZE = 10 num numbers[SIZE] = 0‚0‚0‚0‚0‚0‚0‚0‚0‚0 getReady() Programming Logic and Design‚ 6e Solutions 6-2 while index < SIZE getNumbers() endwhile finishUp() stop getReady() index = 0 return
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Data Processing All through the different stages in civilization‚ man has always tried to look for ways to simplify work and to solve problems more efficiently. Many problems involved numbers and quantities‚ so man started looking for easier ways to count‚ to add‚ subtract‚ multiply and divide. As society has grown in both size and complexity‚ so have data that are generated by it through time. Definition of Terms Data – is defined as any collection of facts. Thus sales reports‚ inventory
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t 9. t 10.f 11. f 12. t Algorithm Workbench #1 - #7‚ pp.115-6 – Write pseudocode (not Java) (21 pts. total) 1. Module Main() Declare userNum as Integer Display "Enter a number" input userNum call TimesTen(userNum) Display userNum End Function TimesTen(integer userNum) userNum = (userNum * 10) return userNum End Function Algorithm Workbench #1 - #7‚ pp. 115-6 (continued) – Write pseudocode (not Java) 2. def main(): showvalue() def showvalue(): print ’12’
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Be sure to describe the fundamental tasks needed to solve the problem so you can use a modular design. Provide pseudocode of your overall design that includes the Main module and the order of the module calls (see page 82 for an example). Finally‚ list all of your pseudocode for each module (See example 2.6 on page 83 as an example). Include header and step comments in your pseudocode‚ using a similar approach as the example provided in section 2.3 (textbook page 86). See example 2.8 on pages
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staple the following documents together neatly in 1‚2‚3‚4 order: 1) This instruction sheet first 2) The IPO Chart‚ second 3) The Pseudocode‚ third 4) The Flowchart and output example last. Point distribution for this application: Calculate Overtime Pay | Document: | Points possible: | Points received | IPO Chart | 5 | | Pseudocode | 5 | | Flowchart and output | 10 | | Total Points |
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Introduction § Introduction to Computer § Computer Hardware/Software § Program Design 2 Chapter 2: Pseudocode 3 Chapter 3: Flowchart 4-5 Chapter 4: Introduction to Pascal Programming Language § Syntax / Program Structure § Variables‚ constants‚ data types § Reserve words § Arithmetic expressions § Relational operators 6–7 Chapter 5: Decisions (pseudocode + flowchart) § Relational operators § Selection Statements o If statement o Case statement § Nested selection
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Programming Logic and Design‚ 6th Edition Chapter 5 Exercises 1. What is output by each of the pseudocode segments in Figure 5-22? Answer: |a. |5‚ 22‚ 5 | |b. |4‚ 6‚ 7 | |c. |5‚ 6 | |d. |Goodbye | | |Goodbye
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Ch. 2: Short Answer 1-3 1. What does a professional programmer usually do first to gain an understanding of a problem? Work directly with the customer. 2. What is pseudocode? Fake code as known as an informal language that has no syntax rules‚ and is not meant to be compiled or executed. 3. Computer programs typically perform what three steps? Input‚ process‚ and output. Chapter 2: Algorithm Workbench 1-2 1. Design an algorithm that prompts the user to enter his or her height
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