Expository Essay: Final Draft Video Game Violence and Its Effect on the Youth Audience By: Jodi Fram UNV-104 Tamla Johnson The topic regarding violent media resulting in subsequent user violence in the youth audience has long been a controversial and heated debate. In the time of Plato‚ it was argued that Greek plays attributed to violence. In the nineties‚ people argued that violent movies and television resulted in violent behavior. Now‚ the debate focuses on video game violence and subsequent
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ENGL 200 October 6‚ 2014 Video Game Violence: A Scapegoat for Disengaged Parents Today’s youth live in a time where video games are a fixture of entertainment. Video game consoles are found in almost every home‚ including a child’s bedroom. I believe that the portrayal of violence in video games is not the reason for the increase of violent acts committed by and against youth. Parents and the government should understand it is not the fault of the game itself. Modern parents should be engaged
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Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music
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Video Games: A History of Violence? HAHA! I KILLED YOU! I’M NOW LEVEL 30! How and why does mass media influence aggressive behavior? More specifically‚ does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games‚ they are shaping their values‚ attitudes‚ and behaviors. For people who do act out aggressively‚ the results can be deadly. Monthly‚ the news is filled with blood-chilling accounts of crimes committed
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system. At the time when Nintendo earned money on its 8-bit systems and wasnt going to reduce sales of 8-bit games by introducing new console‚ Sega ‚who had experience from its arcade games‚ decide to create a new more advanced product. At last Nintendo also decided to introduce a 16-bit system but to that time it was useless. At first it was incompatible with Nintendo’s high amount of 8-bit games. And also it was made too late. Gamers already had Sega’s systems; they liked it and have no need to buy
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Video Games Affect the Brain—for Better and Worse | We hear conflicting reports about how video games affect our brains. One study will suggest that video games help us learn; another might imply that they make young people more aggressive. Douglas A. Gentile argues that how games influence our brains is not an either-or proposition; games can have both positive and negative consequences‚ and which of these researchers find depends on what they are testing. Gentile proposes that researchers focus
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can Can Video Games Be Educational? Have you ever thought a videogame can be educational? Video games are widely known as an excellent source of entertainment‚ and according to some‚ they can be of great help as an educational tool because of their interactivity. What a lot of people don´t know is that they can be good for those who play them for fun as well for learning. Nowadays the development of technologies is so rapid that it involves all layers of society‚ regardless their
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In the early ages of video gaming‚ males were predominantly targeted by game companies‚ which resulted in games that were designed for mostly heterosexual males (indie games were created and variations of mainstream games‚ but they were not profound and didn’t become well known). Within the past decade‚ this stereotypical idea has diminished‚ and females currently represent almost half of the gaming demographic‚ about 46% to be exact. Gaming holds a greater significance than we thought‚ which is
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Video Game in the young popular culture Qiao Lu Video game characters are icons in youth popular culture; it is commonly use video game characters in some products’ marketing campaign when their target markets are young adults. Sometime‚ the video game will evolve other forms of media as well such as the film‚ the books and cartoons after the popular of video game. However‚ when the people enjoy the excitement of video game‚ there is serious sexism and stereotypes involve in it. How popular the
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Value in Video Games Linda Garcia Devry University Rough Draft 2 Value in Video Games “Your mom hates this game!” was the slogan for a third-person shooter game called Dead Space 2 released January 25‚ 2011. The big question is ‘why would your mom hate this game?’ Why do many people in general oppose playing video games? Although they are packed with a bunch of violence‚ many people neglect the positive qualities in video games. Are there any positive aspects about them? Video games are valuable
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